Page 1 of 1

Render job, skip existing files

PostPosted: Sat Feb 20, 2021 9:21 pm
by aquinox
Sometimes a lot of clips need to be rendered when program crashes, but half of it is done. I don't need to overwrite these, yet there is no option to complete the job without the done files - 1 (usually last file is corrupted). Please implement!

Re: Render job, skip existing files

PostPosted: Sat Feb 20, 2021 9:43 pm
by Jim Simon
Queue up a new job without the completed clips.

Re: Render job, skip existing files

PostPosted: Sun Feb 21, 2021 2:25 am
by Uli Plank
That’s why many seasoned professionals render image sequences instead of video files. You can easily take off from the spot where it failed.

Re: Render job, skip existing files

PostPosted: Mon Feb 22, 2021 3:42 pm
by wfolta
aquinox wrote:Sometimes a lot of clips need to be rendered when program crashes, but half of it is done. I don't need to overwrite these, yet there is no option to complete the job without the done files - 1 (usually last file is corrupted). Please implement!

Are you talking about a Deliver where you've selected Individual Clips so it's outputting individual clips and the last one is corrupted? Or are you talking about outputting a Single Clip and the single resulting file gets corrupted during the render of the last input clip?

If you're doing Individual Clips, as Jim says you could change your In point to be at the beginning of the corrupted Clip and then queue it up again. If you're doing Single Clip, then as Uli says: it's common in long-render environments -- in particular 3D renders -- to output not to a file but to an image sequence. Then you can literally pick up again at the last good frame.

(In the latter case, if the recipient of your output accepts image sequences, you zip it up and pass it to them, but if they aren't familiar with that workflow you can use a variety of tools to turn the sequence into a movie. This should happen quickly and is much less likely to crash, since the image data is already there.)