Paint in Fusion/Resolve

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Pavel Rybakov

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Paint in Fusion/Resolve

PostSat Feb 27, 2021 3:40 pm

Hello everybody. Let's imagine simple task. I have to draw ten different shapes with Paint node in Fusion page. Now I need these shapes to be copied in other frames but in different order so it will not look like it's just looped 10 frames but to add a little bit of randomness. I can't find any way to copy already drawn shape from one frame to another. It would seem like a simple task, but it's impossible for me. Killed few hours of time with no result. :D Please help! :shock:
P.S. Yes I know I can copy fusion clip in edit page then cut&mix it but I trying to find correct way to do it in Fusion. Maybe I will move these shapes a little bit or rotate them etc. I need no workarounds. Thanks! :)
https://vimeo.com/nrggroup
...and sorry for my english =)
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Mario Kalogjera

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Re: Paint in Fusion/Resolve

PostSat Feb 27, 2021 4:30 pm

Copying keyframed shapes in fusion is a somewhat hair-pulling affair.

Not sure what exactly you've done so far. Put your paint nodes in sequence, in the keyfame graph drag the Paint bar for each paint node so that it starts one frame later than the previous paint node and make it last for one frame. If you did strokes on single paint node, do the aforementioned recipe with strokes. In short, when you have your 10-frame animation done, put a time stretcher node after your paint nodes, right click on source time, remove timestretcher1sourcetime, right-click again and choose modify with>shake or any other operator that you find appropriate. In minimum put 0, in maximum put 10 and adjust the seed and smoothness to your liking.
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Pavel Rybakov

  • Posts: 129
  • Joined: Mon Apr 27, 2015 7:47 pm
  • Location: Kazan, Russia

Re: Paint in Fusion/Resolve

PostSat Feb 27, 2021 5:58 pm

So, this is impossible to copy stroke from frame 1 to frame 10? Just to copy it in the Fusion, if no modifiers needed.
https://vimeo.com/nrggroup
...and sorry for my english =)
ASUS GL504GS laptop with Corei7 8750 & GeForce 1070, SSD Toshiba 512 NVMe + SSD Samsung 850 EVO 1 TB
Macbook Air M1 8/256
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Pavel Rybakov

  • Posts: 129
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  • Location: Kazan, Russia

Re: Paint in Fusion/Resolve

PostSat Feb 27, 2021 6:57 pm

Mario Kalogjera wrote:choose modify with>shake

Interesting method, thanks. Will try. Shame that there is a no method to just copy strokes...
https://vimeo.com/nrggroup
...and sorry for my english =)
ASUS GL504GS laptop with Corei7 8750 & GeForce 1070, SSD Toshiba 512 NVMe + SSD Samsung 850 EVO 1 TB
Macbook Air M1 8/256
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Pavel Rybakov

  • Posts: 129
  • Joined: Mon Apr 27, 2015 7:47 pm
  • Location: Kazan, Russia

Re: Paint in Fusion/Resolve

PostTue Mar 02, 2021 8:57 am

UP. Sorry, still actual for me
https://vimeo.com/nrggroup
...and sorry for my english =)
ASUS GL504GS laptop with Corei7 8750 & GeForce 1070, SSD Toshiba 512 NVMe + SSD Samsung 850 EVO 1 TB
Macbook Air M1 8/256
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Pavel Rybakov

  • Posts: 129
  • Joined: Mon Apr 27, 2015 7:47 pm
  • Location: Kazan, Russia

Re: Paint in Fusion/Resolve

PostWed Apr 28, 2021 6:47 pm

UP
https://vimeo.com/nrggroup
...and sorry for my english =)
ASUS GL504GS laptop with Corei7 8750 & GeForce 1070, SSD Toshiba 512 NVMe + SSD Samsung 850 EVO 1 TB
Macbook Air M1 8/256
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Sander de Regt

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Re: Paint in Fusion/Resolve

PostWed Apr 28, 2021 7:03 pm

I haven't tried this recently, but I *think* that if you go into the spline editor, you might be able to ctrl+drag the keyframes to new times which will effetively copy/paste the shapes to the new time.
Although the way you describe it, I would go for the timestretcher option that has been mentioned in previous posts. Just bumping the question won't get you better answers if a good/reasonable answer has already been given.
Sander de Regt

ShadowMaker SdR
The Netherlands

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