Sat Feb 27, 2021 4:30 pm
Copying keyframed shapes in fusion is a somewhat hair-pulling affair.
Not sure what exactly you've done so far. Put your paint nodes in sequence, in the keyfame graph drag the Paint bar for each paint node so that it starts one frame later than the previous paint node and make it last for one frame. If you did strokes on single paint node, do the aforementioned recipe with strokes. In short, when you have your 10-frame animation done, put a time stretcher node after your paint nodes, right click on source time, remove timestretcher1sourcetime, right-click again and choose modify with>shake or any other operator that you find appropriate. In minimum put 0, in maximum put 10 and adjust the seed and smoothness to your liking.
Asus Prime X370-Pro+R7 3700X@PBO+32 GB G.Skill AEGIS DDR-4@3200MHz
Sapphire RX6700 10GB
Adata A400 120GB System,A2000 500GB Scratch SSDs
Media storage:"Always in motion is it"
BMD Mini Monitor 4K
Windows 11 Pro+Resolve Studio 18+Fusion Studio 18