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Paint in Fusion/Resolve

PostPosted: Sat Feb 27, 2021 3:40 pm
by Pavel Rybakov
Hello everybody. Let's imagine simple task. I have to draw ten different shapes with Paint node in Fusion page. Now I need these shapes to be copied in other frames but in different order so it will not look like it's just looped 10 frames but to add a little bit of randomness. I can't find any way to copy already drawn shape from one frame to another. It would seem like a simple task, but it's impossible for me. Killed few hours of time with no result. :D Please help! :shock:
P.S. Yes I know I can copy fusion clip in edit page then cut&mix it but I trying to find correct way to do it in Fusion. Maybe I will move these shapes a little bit or rotate them etc. I need no workarounds. Thanks! :)

Re: Paint in Fusion/Resolve

PostPosted: Sat Feb 27, 2021 4:30 pm
by Mario Kalogjera
Copying keyframed shapes in fusion is a somewhat hair-pulling affair.

Not sure what exactly you've done so far. Put your paint nodes in sequence, in the keyfame graph drag the Paint bar for each paint node so that it starts one frame later than the previous paint node and make it last for one frame. If you did strokes on single paint node, do the aforementioned recipe with strokes. In short, when you have your 10-frame animation done, put a time stretcher node after your paint nodes, right click on source time, remove timestretcher1sourcetime, right-click again and choose modify with>shake or any other operator that you find appropriate. In minimum put 0, in maximum put 10 and adjust the seed and smoothness to your liking.

Re: Paint in Fusion/Resolve

PostPosted: Sat Feb 27, 2021 5:58 pm
by Pavel Rybakov
So, this is impossible to copy stroke from frame 1 to frame 10? Just to copy it in the Fusion, if no modifiers needed.

Re: Paint in Fusion/Resolve

PostPosted: Sat Feb 27, 2021 6:57 pm
by Pavel Rybakov
Mario Kalogjera wrote:choose modify with>shake

Interesting method, thanks. Will try. Shame that there is a no method to just copy strokes...

Re: Paint in Fusion/Resolve

PostPosted: Tue Mar 02, 2021 8:57 am
by Pavel Rybakov
UP. Sorry, still actual for me

Re: Paint in Fusion/Resolve

PostPosted: Wed Apr 28, 2021 6:47 pm
by Pavel Rybakov
UP

Re: Paint in Fusion/Resolve

PostPosted: Wed Apr 28, 2021 7:03 pm
by Sander de Regt
I haven't tried this recently, but I *think* that if you go into the spline editor, you might be able to ctrl+drag the keyframes to new times which will effetively copy/paste the shapes to the new time.
Although the way you describe it, I would go for the timestretcher option that has been mentioned in previous posts. Just bumping the question won't get you better answers if a good/reasonable answer has already been given.