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Help with creating a photo wall using particles

PostPosted: Wed Mar 03, 2021 5:07 am
by niczoom
I have a photo wall setup using numbered photos 0001-0065, this comes in via the MediaIn2 Tool. I've created an 8x8 grid of particles and using the Replicate3D node placed each photo on each particle. On Frame 0 it shows all photos in an 8x8 grid perfectly.

I need some help on how to keep those photos how they are on Frame 0, frozen at this frame for the entire animation as it plays though. At the moment the images start to disappear from Frame 1 to 64. I've tried using TimeStretcher & TimeSpeed nodes with no luck. And I've tried using the Duplicate3D node but with this, I can't get the images on the particle grid as the Replicate3D node does.

Ive added the .setting file available here https://drive.google.com/file/d/17WI9D0vgrcAgTBud-1CH94YvlMBlMOXy/view?usp=sharing

Any ideas?

Re: Help with creating a photo wall using particles

PostPosted: Wed Mar 03, 2021 5:25 am
by xunile
Have you tried Hold First Frame on the MediaIn node?

Re: Help with creating a photo wall using particles

PostPosted: Wed Mar 03, 2021 6:23 am
by niczoom
Hi Xunile, Thanks for the help. When setting Hold First Frame it just displays a repeating image #1 of the sequence in the 8x8 grid for whatever value is set ie, When set to 64 (max # particle in the 8x8 grid) it shows Image#1 on all 64 grid points then as the animation is stepped through the other images are shown 1 by 1 until frame 64.

Nodes.jpg
Nodes.jpg (31.74 KiB) Viewed 465 times

Replicate3D.jpg
Replicate3D.jpg (36.32 KiB) Viewed 465 times

Re: Help with creating a photo wall using particles

PostPosted: Thu Mar 04, 2021 3:37 am
by niczoom
I have found a solution that has worked for me.

1. Just adding a TimeStretcher node set to frame 0 after the Renderer3D node worked.
2. Using a Time3D node from Reactor just before the Renderer3D node also worked.