How did they create this kind of graphics?

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MarvinBarre

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How did they create this kind of graphics?

PostSun May 09, 2021 2:10 pm

Hello,
I was wondering if somebody knows how did they create this kind of graphics?




It is from some educational YT channel , I just took out graphics from it.

I could imagine there is a way to do it in fusion , but I hope there is a quicker way to do it.
Maybe there is some software that makes it easier and then you just upload it to davinci?

I searched youtube for davinci tutorial that would focus on this kind of graphics but I couldn't find anything that was even close to it.
Thank you for your help.
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Glenn Sakatch

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Re: How did they create this kind of graphics?

PostSun May 09, 2021 3:40 pm

More than likely After effects, but fusiion is certainly a possibility.

Did it take them 2 mins? No. There is a lot of thought that went into all the design, motion, and transitions in that piece. Are you going to find a template for it? Probably not. You will find most templates you can buy are very generic, and not terribly well suited to long animations like that. The one good thing you might get from purchasing a template, is the ability to break it apart, and see how they built it.

For something like this, i would suggest you don't look at the overall product, but look at the first animation. Grid on, x and y label on. Spend some time in photoshop...make your elements, and then go into fusion and start playing. All the individual pieces of that animation are actually quite simple. Once you figure out a couple of those animation techniques, it is simply a matter of stringing them all together.

Certainly doable in a single node tree in Fusion, but I would suggest multiple trees, output as self contained animations and then compiled together on a timeline would be easier for a new user.

Either way, time to start learning some fusion basics.
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MarvinBarre

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Re: How did they create this kind of graphics?

PostSun May 09, 2021 4:04 pm

Thank you Glenn.
I will have to learn fusion then . I started many times and then gave up many times . too complicated for me.
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Jim Simon

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Re: How did they create this kind of graphics?

PostMon May 10, 2021 3:38 pm

BMD has a training manual for Fusion. I haven't done it yet, but I can say the earlier books are well done, so I have every reason to believe the Fusion manual is as well.

https://www.blackmagicdesign.com/produc ... e/training
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You NEED training.
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Uli Plank

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Re: How did they create this kind of graphics?

PostTue May 11, 2021 3:49 am

It's pretty good, have been recommending it to students.
But you'll need to invest quite some time if you've never done compositing before.
No, an iGPU is not enough, and you can't use HEVC 10 bit 4:2:2 in the free version.

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MarvinBarre

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Re: How did they create this kind of graphics?

PostFri Oct 08, 2021 6:11 am

How do you create that pulse (pop out ) - zoom in -zoom out effect that you can see in 0:11 on blue X and yellow T. I know how to create it with resize and keyframes in fusion but Is there some effect that could do it faster?

Thank you
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TheBloke

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Re: How did they create this kind of graphics?

PostFri Oct 08, 2021 12:16 pm

MarvinBarre wrote:How do you create that pulse (pop out ) - zoom in -zoom out effect that you can see in 0:11 on blue X and yellow T. I know how to create it with resize and keyframes in fusion but Is there some effect that could do it faster?
Don't use Resize, it can lower the quality. Use a Transform.

In technical terms, Fusion is smart enough to 'concatenate transformations'. What this means is that if you have a source image, let's say 1000x1000, then you scale it down to 0.1 (node Transform1, making it 100x100), then scale it back up by 10x (node Transform2, taking it back to 1000x1000), no quality is lost because Fusion considers all the transformations as a chain, and because it ends up back where it started at 1000x1000, it effectively just uses the source image.

By comparison, a Resize of 0.1 followed by 10x would be like scaling a 100x100 image up to 1000x1000 - blurry, distorted, no good. Resize has a few uses, but in situations like this you almost always want Transform.

In terms of keyframing, for this example I'd set three keyframes. Set the starting keyframe at Size 1.0, and the end keyframe also at Size 1.0. Then in the middle set a keyframe at the increased size, say 1.25. Then open the Spline Editor, select all the keyframes and hit Shift-S to smooth them. This will give bezier handles with which the timing of the animation can be adjusted.

In situations like this you almost never want to do a linear animation from size X to Y - that will look rather robotic and boring. It's common to do "easing" on the animations, which is where it starts slow then gets fast (ease out), starts fast then gets slow (ease in), or starts slow, gets faster, then finishes slower again (ease in-out).

When you select two or more keyframes and hit Shift-S to smooth, you get a default ease in-out animation. You can select the keyframes in the Spline Editor, right-click, then access the Ease menu to get a list of other curves to choose from.

In other words, you likely want your animation curve to look like the left example, not the right:
Image Image

Below is a simple composition example, with a purple rectangle with an X on it, merged on a pink background, with the X rectangle growing slightly larger then smaller again in a smooth animation. I put a little drop shadow in as well. It's just a basic example of the concepts, you'd want to do more work on it than shown here. To see it, copy the code below then paste it into Fusion; this will recreate the nodes for you. It's animated from frame 0 to 50.
Code: Select all
{
   Tools = ordered() {
      Shadow1 = Shadow {
         CtrlWZoom = false,
         Inputs = {
            ShadowOffset = Input { Value = { 0.5011, 0.498 }, },
            Softness = Input { Value = 0.005, },
            Alpha = Input { Value = 0.583, },
            LightDistance = Input { Value = 0.9978, },
            Input = Input {
               SourceOp = "Transform9",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 944.623, 2265.51 } },
      },
      Merge10 = Merge {
         Inputs = {
            Background = Input {
               SourceOp = "Background6",
               Source = "Output",
            },
            Foreground = Input {
               SourceOp = "Shadow1",
               Source = "Output",
            },
            PerformDepthMerge = Input { Value = 0, },
         },
         ViewInfo = OperatorInfo { Pos = { 1077.58, 2265.51 } },
      },
      Transform9 = Transform {
         Inputs = {
            Size = Input {
               SourceOp = "Transform9Size",
               Source = "Value",
            },
            Input = Input {
               SourceOp = "Merge9",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 806.378, 2265.51 } },
      },
      Transform9Size = BezierSpline {
         SplineColor = { Red = 225, Green = 0, Blue = 225 },
         NameSet = true,
         KeyFrames = {
            [0] = { 1, RH = { 8.33333333333333, 1 } },
            [25] = { 1.16, LH = { 16.6675001382828, 1.16 }, RH = { 33.3324998617172, 1.16 } },
            [50] = { 1, LH = { 41.6666666666667, 1 } }
         }
      },
      Background6 = Background {
         Inputs = {
            GlobalOut = Input { Value = 100, },
            Width = Input { Value = 1920, },
            Height = Input { Value = 1080, },
            ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
            TopLeftRed = Input { Value = 0.819, },
            TopLeftGreen = Input { Value = 0.31122, },
            TopLeftBlue = Input { Value = 0.65244816, },
         },
         ViewInfo = OperatorInfo { Pos = { 1077.58, 2200.82 } },
      },
      Merge9 = Merge {
         Inputs = {
            Background = Input {
               SourceOp = "Background5",
               Source = "Output",
            },
            Foreground = Input {
               SourceOp = "Text1",
               Source = "Output",
            },
            PerformDepthMerge = Input { Value = 0, },
         },
         ViewInfo = OperatorInfo { Pos = { 667.862, 2265.51 } },
      },
      Text1 = TextPlus {
         Inputs = {
            GlobalOut = Input { Value = 100, },
            Width = Input { Value = 1920, },
            Height = Input { Value = 1080, },
            ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
            Center = Input { Value = { 0.509698825931598, 0.503629764065336 }, },
            StyledText = Input { Value = "x", },
            Font = Input { Value = "Open Sans", },
            Style = Input { Value = "Italic", },
            Size = Input { Value = 0.05625, },
            VerticalJustificationNew = Input { Value = 3, },
            HorizontalJustificationNew = Input { Value = 3, },
            ManualFontKerningPlacement = Input {
               Value = StyledText {
                  Array = {
                  },
                  Value = ""
               },
            },
         },
         ViewInfo = OperatorInfo { Pos = { 667.862, 2217.51 } },
      },
      Background5 = Background {
         Inputs = {
            GlobalOut = Input { Value = 100, },
            Width = Input { Value = 1920, },
            Height = Input { Value = 1080, },
            ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
            TopLeftRed = Input { Value = 0.48, },
            TopLeftBlue = Input { Value = 0.874, },
            EffectMask = Input {
               SourceOp = "Rectangle3",
               Source = "Mask",
            }
         },
         ViewInfo = OperatorInfo { Pos = { 557.862, 2265.51 } },
      },
      Rectangle3 = RectangleMask {
         Inputs = {
            Filter = Input { Value = FuID { "Fast Gaussian" }, },
            MaskWidth = Input { Value = 1920, },
            MaskHeight = Input { Value = 1080, },
            PixelAspect = Input { Value = { 1, 1 }, },
            ClippingMode = Input { Value = FuID { "None" }, },
            Width = Input { Value = 0.0732516590096988, },
            Height = Input { Value = 0.073502722323049, },
         },
         ViewInfo = OperatorInfo { Pos = { 557.862, 2219.99 } },
      }
   }
}
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MarvinBarre

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Re: How did they create this kind of graphics?

PostFri Oct 08, 2021 12:55 pm

THANK YOU AGAIN ,
You are an amazing teacher with great attention to detail.

Do you have a youtube channel?

Thank you .
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infinityespi

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Re: How did they create this kind of graphics?

PostFri Oct 08, 2021 3:01 pm

I would create the end result and then animate the elements of the end result. that's usually what I do when am looking at other's motion graphics. the only thing fusion is not capable of doing (or at least to my understanding) is puppet pining. You can def create the same motion graphics inside of fusion. The tutorials are very sparse but you can def do it !.

EDIT:
Excuse my bad node tree lol. I rushed while making this out but you can really do a lot of cool stuff inside of fusion.
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MarvinBarre

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Re: How did they create this kind of graphics?

PostFri Oct 08, 2021 4:10 pm

nice, How long did it take you ?
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TheBloke

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Re: How did they create this kind of graphics?

PostFri Oct 08, 2021 4:14 pm

MarvinBarre wrote:You are an amazing teacher with great attention to detail.

Do you have a youtube channel?
Thank you. You're welcome, glad it helped. No I do not. I've been thinking about it, but not yet got around to it.

infinityespi wrote:I rushed while making this out but you can really do a lot of cool stuff inside of fusion
Nice! Maybe share the comp so the OP and others can learn from it?
Resolve Studio 17.4.3 and Fusion Studio 17.4.3 on macOS 11.6.1

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infinityespi

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Re: How did they create this kind of graphics?

PostMon Oct 11, 2021 5:47 pm

Sure, no problem. I added the comp below. didn't take to long since after you make the first equation you can just copy paste the tree with the new equation.
https://we.tl/t-uZr2QWJfv1
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