Warper OpenFX, adding additional stretch points

Get answers to your questions about color grading, editing and finishing with DaVinci Resolve.
  • Author
  • Message
Offline

Stephen Buckley

  • Posts: 150
  • Joined: Mon Jul 18, 2016 10:54 pm
  • Location: Bradenton, FL

Warper OpenFX, adding additional stretch points

PostFri Jun 04, 2021 11:30 pm

I just used the Warper openFX plugin today, very cool. However, as I completed my keyframed warper shot. I decided to add a couple more stretch points (the white ones) to finesse the animation a bit further, however adding stretch points will only exist for the previous associated keyframe. Once you reach the next existing keyframe, the new stretch points no longer exist. I suppose this makes sense since this is after all the next keyframe which never had those new stretch points.

I've also tried to add a second Warper OFX on to an additional node; this does not work either. What happens is the frame you are at when applying the Warper FX, the warped image produced from the previous node is frozen. This means you are effectively starting from scratch once again.

SO, I guess the question is what is a solution to adding additional stretch points that can coexist on the already multiple keyframes.
Davinci Resolve Studio 19b5 - Windows 10 Pro - DELL 7910 Intel Xeon E5v3 @ 2.60GHz 12-core Tower Workstation with 96GB ram - GPU: Nvidia GeForce RTX 3080 TI - 1300w PSU
Offline

Jim Simon

  • Posts: 36138
  • Joined: Fri Dec 23, 2016 1:47 am

Re: Warper OpenFX, adding additional stretch points

PostSat Jun 05, 2021 2:41 pm

I'm thinking you'll need to add those to both keyframes. Start at one, adjust, move to the next, make the same adjustment.
My Biases:

You NEED training.
You NEED a desktop.
You NEED a calibrated (non-computer) display.
Offline

Stephen Buckley

  • Posts: 150
  • Joined: Mon Jul 18, 2016 10:54 pm
  • Location: Bradenton, FL

Re: Warper OpenFX, adding additional stretch points

PostSat Jun 05, 2021 4:50 pm

Jim Simon wrote:Start at one, adjust, move to the next, make the same adjustment.


True, that's doable, however, you do not get the same precision, since you have to repeatedly recreate those new stretch/warp points at every keyframe.

My current workaround is if I need to add additional stretch points, I'll put that clip INTO a compound clip and then place the new additional Warper OFX ONTO the compound. Not perfect, but workable.
Davinci Resolve Studio 19b5 - Windows 10 Pro - DELL 7910 Intel Xeon E5v3 @ 2.60GHz 12-core Tower Workstation with 96GB ram - GPU: Nvidia GeForce RTX 3080 TI - 1300w PSU

Return to DaVinci Resolve

Who is online

Users browsing this forum: Baidu [Spider], Bing [Bot], Uli Plank, Vincenzote and 322 guests