Fri Jun 25, 2021 8:10 pm
Hi! I was taking the online color grading course with Daria (great course BTW).
During the last part (BRAW and HDR), I firstly noticed that turning on BRAW Highlight Recovery didn't do anything. And my waveforms were one bar lower in the highlights section. And then as I tried to follow along, I also noticed every change I made was having a huge impact compared to what I saw on Daria's screen, making everything look garish on mine. Even the completed project looked garish. I initially thought this was a color space issue, but fiddling with the color management settings, nothing ended up matching what was expected.
So I went into System settings and Decode Options and noticed that
"Use GPU for BRAW decode" was turned off. I turned it on.
"Use GPU for R3D" was "None". I turned it to "Decompression and debayer".
I don't know which of the two settings fixed it - I imagine the first one - but that made everything compliant with what I was seeing on Daria's screen.
So this brings the question - should GPU and CPU based BRAW grading be so completely different that one looks natural and the other one looks completely garish? With CPU, my waveform went above the 1024 line somewhere... but with GPU it stayed below.
Edit: I'm on Windows 10 (Home), 17.2.1, latest NVIDIA Drivers (GTX 970)