Davinci Resolve 17.2.2 build 4
The document (C:\ProgramData\Blackmagic Design\DaVinci Resolve\Support\Developer\Fusion Templates\README.txt) contains information
I want to test it. What am I doing?
1) Create a simple example.
2) Chance FBXLoader path from "T:\TT\3ds\a.fbx" to "setting:3ds\a.fbx"
3) Create a macro with this nodes and one output. Save macro to "t:\TT\gen.setting"
4) Create 3 folders: "t:\TT\Edit" , "t:\TT\Edit\Generators" , "t:\TT\Edit\Generators\3ds"
5) Copy gen.setting to "t:\TT\Edit\Generators\", a.fbx to "t:\TT\Edit\Generators\3ds\"
Now file sctucture is:
6) Zip "Edit" folder to gen.zip. Rename gen.zip to gen.drfx. Restart Resolve with new project.
7) Create new timeline and fusion composition in edit page.
8) Go to fusion page, drop and install into fusion page file gen.drfx.
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After that, I see this error.
FBXMesh3D1_1: Failed to import setting:3ds\a.fbx
( c:\Users\malbred\AppData\Roaming\Blackmagic Design\DaVinci Resolve\Support\Fusion\Templates\gen.drfx\Edit\Generators\3ds\a.fbx )
In console FBX Error: "The file setting:3ds\a.fbx could not be found!" while importing file setting:3ds\a.fbx
Merge3D1 cannot get SceneInput2 at time 0
Renderer3D1_1 cannot get Parameter for SceneInput at time 0
Renderer3D1_1 failed at time 0
Where is my mistake?
The document (C:\ProgramData\Blackmagic Design\DaVinci Resolve\Support\Developer\Fusion Templates\README.txt) contains information
...
Bundled Assets
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As of 17.2, Resolve allows various asset files to be included and used with your template. This includes image files of some supported formats (PNG, JPG, EXR, TGA, BMP) for logos, watermarks, particles etc, 3D objects and cameras in an FBX file, and LUTs. These can be used with Fusion tools including Loader, FBX Mesh 3D, and File LUT. For ease of portability and user installation, the new "Setting:" path map has been provided, which is valid inside templates and other macros & tool groups that have been loaded from a .setting file, and points to the same folder that the .setting file is in.
For example, a Loader set to "Setting:leaf.jpg" could provide an image source for a particle system, so long as the leaf.jpg file was in the same folder as the template .setting file containing the Loader, or an FBX Mesh tool could use "Setting:Models/object.fbx" to get an object from a Models subfolder.
...
I want to test it. What am I doing?
1) Create a simple example.
2) Chance FBXLoader path from "T:\TT\3ds\a.fbx" to "setting:3ds\a.fbx"
3) Create a macro with this nodes and one output. Save macro to "t:\TT\gen.setting"
- PIC_002.jpeg (370.99 KiB) Viewed 1560 times
4) Create 3 folders: "t:\TT\Edit" , "t:\TT\Edit\Generators" , "t:\TT\Edit\Generators\3ds"
5) Copy gen.setting to "t:\TT\Edit\Generators\", a.fbx to "t:\TT\Edit\Generators\3ds\"
Now file sctucture is:
- Code: Select all
[Edit]
[Generators]
gen.setting
[3ds]
a.fbx
6) Zip "Edit" folder to gen.zip. Rename gen.zip to gen.drfx. Restart Resolve with new project.
7) Create new timeline and fusion composition in edit page.
- PIC_003.jpeg (278.42 KiB) Viewed 1560 times
8) Go to fusion page, drop and install into fusion page file gen.drfx.
*****************************
*****************************
After that, I see this error.
- PIC_004.jpeg (253.22 KiB) Viewed 1560 times
FBXMesh3D1_1: Failed to import setting:3ds\a.fbx
( c:\Users\malbred\AppData\Roaming\Blackmagic Design\DaVinci Resolve\Support\Fusion\Templates\gen.drfx\Edit\Generators\3ds\a.fbx )
In console FBX Error: "The file setting:3ds\a.fbx could not be found!" while importing file setting:3ds\a.fbx
Merge3D1 cannot get SceneInput2 at time 0
Renderer3D1_1 cannot get Parameter for SceneInput at time 0
Renderer3D1_1 failed at time 0
Where is my mistake?