Steve Alexander wrote:Maybe I did something wrong (I'm using the default RCM for HDR DWG intermediate which sets the timeline to DWG intermediate and the output to Rec709/gamma 2.4).
When you tried this, did colored text look ok?
Sorry, forgot to mention. You do need to enable Inverse OOTF. Then the color will fully roundtrip. It will still look wrong in Fusion of course but on the edit/color page it will match. Edited my previous post to reflect this.

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Sven H wrote:forget that idea. the Loader Node is just useful for loading still images. the manual even states it's only for loading EXRs. It's a different thing in Fusion Studio, but for Resolve you basically are stuck with MediaIn Node if you want to load any sort of video footage.
Yea yikes. Didn't realize this as I tested only with EXRs. The integration of Fusion into Resolve is painful to say the least.
Hendrik Proosa wrote:I have to admit I get humongous headhurt from just trying to follow the logic shebbe outlined. This stuff is now made so complex that it is in practice useless. I don't see anyone in their right mind jump all these hoops to get something done because it is massively error prone workflow.
Yea it's very far from anything sensible. I almost feel bad for even suggesting it. I couldn't agree more with all the points you have for BMD to really make it work properly.
FWIW if you are really 'stuck' in the fact that you have to use RCM this is to my knowledge the only way to deal with it in v18.1. But what I'd really suggest to anyone using DaVinciDRT or even ACES is to run manual color management. It really is the only way to gain full control over what happens when and isn't that far off from project wide management in terms of things you have to do your self. It's just as a slight limitation in terms of having to use nodes for conversions. They limit flexibility with using groups on the color page.
This is how I would set up a basic DaVinciDRT pipeline with DWG working space.
Colorscience: DaVinciYRGB- Timeline Color Space: Davinci Wide Gamut / Intermediate
- Output Color Space: Rec.709 / Gamma 2.4
Footage (Color Page):- Use group pre-clip nodes to convert log/raw material to working space via CSTs without tone mapping.
- Use group post-clip for camera/group wide color adjustments.
Timeline node tree (Color Page):- Apply CST to convert DWG/Intermediate to Rec.709/Gamma 2.4 with DaVinci Tone Mapping.
Fusion compositing:- Convert MediaIn from camera source to DWG/Linear without tone mapping.
- Set up the Fusion viewer like explained in my thread here:
viewtopic.php?f=22&t=165934- Change the clip's Input Color Space on the color page group pre-clip from what first was your camera source to DWG/Linear to reflect the new input space that comes from Fusion.

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Fusion graphics that you want display referred (Text+ etc):- On the edit page put a CST on the clip and inverse the output transform.
Rec.709/Gamma 2.4 to DaVinci Wide Gamut/Intermediate
DaVinci Tone Mapping, Inverse OOTF enabled.
It should now null the the output conversion making the color display referred.
This is the 'simplest' way I can think of when rebuilding that which RCM lacks control over.
What may work suboptimal is when you also want to incorporate a look into the entire film.
For just color grading projects you'd simply put that on the timeline as well below the DRT but it would mess up your graphics again. The alternative to that would be to sacrifice your groups to put the look there instead post-clip, or if your edit structure allows it, use adjustment layers to place the look on top of your footage with the text elements above that. Keeping the timeline node tree for the output DRT only.
Our projects only come in to Resolve for color grading so luckily I don't suffer as much but I fully understand all the frustration that comes with it as we use Adobe software for the other stuff

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