George Deierling wrote:You can publish the X rotation in one path and the connect the X rotation of the other paths to that value. It is also possible to add individual offset graphs.
That is just a pointer, I hope somebody with more knowledge could explain it it more in detail.
Thank you for the comment. I checked about 'publishing' the control however it didn't seem to work for me. Maybe I am doing something wrong. :/
So far, I've found that 'Connect to' is an option, which seems to implement the same with pointers and there is only one spline curve to which the other paths are connected. However, with this method, I still have to manually 'Connect to' with all the x rotations parameters in the 30+ paths to link them all. Which is a lot of work given that there are 30+ paths to go through in this fusion clip alone.
I looked for what was mentioned regarding the individual offset graphs, although I don't think I fully understood that part. Could someone please throw some light on that?; Unfortunately, I was not able to add a delay to the X-rotation of each path with the above method.
Is there perhaps a quicker way to select all paths and then do it inside resolve?