How to control multiple sliders at the same time?

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Convolva

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  • Real Name: Vidya Sagar Mukkavili

How to control multiple sliders at the same time?

PostWed Oct 27, 2021 1:27 am

Hi guys,
This is embarrassing and maybe a very noob question but, I have like 30+ paths in my fusion and I want to keyframe the same control(x rotation) in all of them with the same spline curve.

noob question.PNG
Screenshot 01
noob question.PNG (159.53 KiB) Viewed 505 times


image 02.PNG
Screenshot 02
image 02.PNG (203.36 KiB) Viewed 303 times


Is there a way to somehow automate the same without having to manually keyframe each and every path manually?

For example, maybe keyframing once and then pasting the spline shape to all paths or something like that? Also, it would be nice if there were a way to perhaps delay the spline curve in each path by a few frames.

Any help is greatly appreciated.
Last edited by Convolva on Wed Oct 27, 2021 2:13 am, edited 1 time in total.
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George Deierling

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Re: How to control multiple sliders at the same time?

PostWed Oct 27, 2021 1:46 am

You can publish the X rotation in one path and the connect the X rotation of the other paths to that value. It is also possible to add individual offset graphs.
That is just a pointer, I hope somebody with more knowledge could explain it it more in detail.
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Convolva

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Re: How to control multiple sliders at the same time?

PostWed Oct 27, 2021 2:41 am

George Deierling wrote:You can publish the X rotation in one path and the connect the X rotation of the other paths to that value. It is also possible to add individual offset graphs.
That is just a pointer, I hope somebody with more knowledge could explain it it more in detail.



Thank you for the comment. I checked about 'publishing' the control however it didn't seem to work for me. Maybe I am doing something wrong. :/

So far, I've found that 'Connect to' is an option, which seems to implement the same with pointers and there is only one spline curve to which the other paths are connected. However, with this method, I still have to manually 'Connect to' with all the x rotations parameters in the 30+ paths to link them all. Which is a lot of work given that there are 30+ paths to go through in this fusion clip alone.

I looked for what was mentioned regarding the individual offset graphs, although I don't think I fully understood that part. Could someone please throw some light on that?; Unfortunately, I was not able to add a delay to the X-rotation of each path with the above method.

Is there perhaps a quicker way to select all paths and then do it inside resolve?
Attachments
connect to.png
Using 'Connect to' in path 4 and "pointing" to the value x rotation in Path 1 (which I keyframed)
connect to.png (194.06 KiB) Viewed 295 times
- DR Free, 17.4.4 Build 7 | Windows 10.0.18363 Pro
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