Alexrocks1253 wrote:Thanks for all the replies guys! I will try Handbrake and see if I get any massive file savings there. If not, I will for sure try 150MB/s for my HDR projects. I notice that on YouTube, the difference in bitrate is not noticeable at all unless it is really low (like 15 MB/s that the horrible auto encoder uses). I will do some tests then to see what works best. Thanks!
Once you are at high resolutions and frame rates the encoding bit rate of your upload file will definitely have an effect on YouTube's final encode quality. Using lower bit rates in general will definitely have an impact on final stream quality, breaking up of fine detail and blocking being the most visually obvious result of low bit rate uploads.
The exception here may be X265 but to acquire a comparatively visually similar final stream quality compared to a higher bit rate encode on a "lesser" encoder. The X265 variant will have to have more exhaustive analysis, for which the much longer encode time may negate any savings.
For anyone on M1 Max or M1 Pro, I would definitely recommend doing short tests at various bitrates using the hardware encoder for H.265 with the "Optimize for speed" option switched off. This will allow for a better guague of final overall visual quality. Average/maximum bit rates will be entirely dependent upon content complexity, resolution and frame rate. This will be the same workflow test for any encoder or delivery codec.
Reading around the forum there seems to be a general discouragement for using Resolve's own H.264/5 encoders. I'm assuming this is for Windows based workflows with software/CPU encoding, something that I'm not overly familiar with. However, the new M1 Max and M1 Pro hardware encoders are great and very fast. In scenarios where you are capable of real-time within timeline performance, a 4K UHD 60FPS project is capable of between 90 to 120 frames per second encode speed depending on the "Optimize for speed" setting.