3D keyer 4 inputs 17.4.2 (rev)

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tpolson

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3D keyer 4 inputs 17.4.2 (rev)

PostThu Dec 02, 2021 11:26 pm

Why does the 3D Keyer effect node have four inputs on the Color page? Where is the documentation?
Last edited by tpolson on Fri Dec 03, 2021 12:32 am, edited 3 times in total.
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Peter Cave

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Re: 3D keyer inputs 17.4

PostThu Dec 02, 2021 11:48 pm

All Colour Page Corrector nodes have two inputs. Foreground & Key.
User Manual is available from the Help Menu.
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tpolson

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Re: 3D keyer inputs 17.4

PostFri Dec 03, 2021 12:30 am

Sorry, i wasn't clear. there are 4 inputs. 2 picture 2 matte
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Peter Cave

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Re: 3D keyer 4 inputs 17.4.2 (rev)

PostFri Dec 03, 2021 4:53 am

Post a picture of your node tree. Something may be obvious.
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tpolson

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Re: 3D keyer 4 inputs 17.4.2 (rev)

PostFri Dec 03, 2021 9:43 pm

Here is the node tree. All of the Resolve FX Key effects have the same behavior.
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Peter Cave

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Re: 3D keyer 4 inputs 17.4.2 (rev)

PostSat Dec 04, 2021 6:36 am

The 3d keyer node has no number or icons in the lower section. Looks like some weird display bug or corruption.
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TheBloke

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Re: 3D keyer 4 inputs 17.4.2 (rev)

PostSat Dec 04, 2021 6:44 am

It's not a bug as far as I'm aware. It's always done this as long as I've been using Resolve, when you drag an OFX as its own node - rather than onto an existing corrector:

Image

I always figured that the extra two inputs are in case the OFX supports a second RGB and alpha input. For example, if it was a tracking/match move OFX, like Mocha Pro.

If the OFX you're adding doesn't need the second set of inputs, just don't use them.
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TheBloke

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Re: 3D keyer 4 inputs 17.4.2 (rev)

PostSat Dec 04, 2021 6:54 am

Yeah, it's described in the manual - page 2954:

Image
Resolve Studio 17.4.3 and Fusion Studio 17.4.3 on macOS 11.6.1

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Peter Cave

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Re: 3D keyer 4 inputs 17.4.2 (rev)

PostSat Dec 04, 2021 7:36 am

Thanks Tom. I was unaware of that method of adding OFX nodes.
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