Yeah, looks like you can't get any image bigger than 16384 wide or tall in a timeline. 16384x16384 works, but (for example) 16386 x 16384, or anything higher, just shows a black screen. At least those are the numbers I found when outputting from a Fusion composition; I didn't test with media files.
You could do it all in Fusion though, accessing the images via Loader nodes - which bypasses the Media Pool entirely, and also avoids
still image caching problems caused by using MediaIn nodes for still images in Fusion. A secondary issue of using MediaIn is that it will bring the images in as float32 - even when they could be loaded as int8. A Loader will use the depth found in the file, and given your images are monochrome, int8 is probably fine. An int8 image uses four times less RAM and VRAM than a float32 one does, which could get pretty significant when your images are 2000 x 30000.
So, I'd suggest making a Fusion Composition that loads the image(s) via one or more Loader nodes, then scales / crops the images in whatever way desired down to timeline resolution, then outputs the result to the timeline via MediaOut. Eg maybe you have a UHD or HD timeline on which you want to display your supersized images, after scaling them to timeline res.