export to multilayer exr

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hsayed

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export to multilayer exr

PostTue Dec 21, 2021 12:34 pm

i imported a multilayered exr made some edits and i want to export it again with all the render elements to multilayered exr

i tried to render to exr in the delivery tab but it only exported the RGBA channel and i lost all render elements
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TheBloke

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Re: export to multilayer exr

PostTue Dec 21, 2021 3:31 pm

This is not possible in Resolve's Deliver page.

But in the Fusion page you can use a Saver node to write an EXR which contains multiple layers, using the following built-in image channels:
Image

Fusion can't save arbitrary channels, only the ones listed. Though you can use the ChannelBoolean node to copy any content you like to those listed channels, and then give them whatever names you like in the resulting EXR.

There's also a free community tool, available in the Reactor plugin manager, called LifeSaver, which enables multi-part EXRs, and other options. For more details see this post on the We Suck Less forum.

Image
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hsayed

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Re: export to multilayer exr

PostTue Dec 21, 2021 3:52 pm

the saver node only saves rgb and alpha
i lost all other channels like lighting ,global illumination ,etc
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TheBloke

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Re: export to multilayer exr

PostTue Dec 21, 2021 4:03 pm

hsayed wrote:the saver node only saves rgb and alpha
i lost all other channels like lighting ,global illumination ,etc
The saver node saves all the channels shown in the first screenshot I posted. Make sure your other channels are correctly loaded into Fusion in the first place. In the Loader node, you can expand the Channels tab to see what EXR channels are mapped to what Fusion channels:

Image

^^ That's an EXR I just wrote out of Fusion with a Saver node, then loaded back in with a Loader. You can see that more channels than just RGBA were saved and then loaded.
Resolve Studio 17.4.3 and Fusion Studio 17.4.3 on macOS 11.6.1

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TheBloke

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Re: export to multilayer exr

PostTue Dec 21, 2021 4:04 pm

To check the channels you have active in your comp, you can also put a node into a Viewer, then click the dropdown shown here, which lists all the available channels from that node:

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Resolve Studio 17.4.3 and Fusion Studio 17.4.3 on macOS 11.6.1

Hackintosh:: X299, Intel i9-10980XE, 128GB DDR4, AMD 6900XT 16GB
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hsayed

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Re: export to multilayer exr

PostTue Dec 21, 2021 4:20 pm

ok i think am getting there
i selected the media in node opened the channel tab and started loading the different elements

the problem now that i get for every render element 3 different rgb channels for example
global illumination.r
global illumination.g
global illumination.b

and tested and they get exported that way which is useless

any workaround ?
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TheBloke

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Re: export to multilayer exr

PostTue Dec 21, 2021 6:10 pm

I'm not exactly sure what you're seeing. But have you tried loading the EXR with a Loader node instead of a MediaIn? Unless you need to arrange your EXRs on a timeline, I'd just use Loader nodes and forget about MediaIn.

If you're a Resolve Studio user, you could also move to Fusion Studio instead of Resolve Studio, which might simplify things for you.
Resolve Studio 17.4.3 and Fusion Studio 17.4.3 on macOS 11.6.1

Hackintosh:: X299, Intel i9-10980XE, 128GB DDR4, AMD 6900XT 16GB
Monitors: 1 x 3840x2160 & 3 x 1920x1200
Disk: 2TB NVMe + 4TB RAID0 NVMe; NAS: 36TB RAID6
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Arch.Hany

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Re: export to multilayer exr

PostWed Dec 22, 2021 8:51 pm

thats what i see
every render element splitted into rgb channels separately
Image

i only see them correctly in the mediain layers
Image
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Arch.Hany

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Re: export to multilayer exr

PostSat Jan 01, 2022 6:52 pm

any help

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