- Posts: 68
- Joined: Sun Apr 25, 2021 1:19 am
- Location: Canada
- Real Name: John Porter
I’m a fairly experienced hobby editor working in Resolve Studio 18.0.3, but I had this issue in 18.0.1 also.
My current project has a timeline of about 100 clips, most of them with audio requiring RX9 denoize, and also a music track.
I encountered a bug wherein certain clips would just not process the denoise VST unless I happened to be playing the clip while enabling the VST effect on it, then it would render in real-time, and then again not render on the second play through, letting the noise go through. This would happen during playback as well as on export, and in bouncing the mix to a new track (more on that in a second).
Setting “cache audio effects” would sometime force it to reliably render the denoised audio, sometimes not. Sometimes a compound clip would work, but not reliably enough.
Because VSTs don’t get processed in audio-crossfades, I had to make a bunch of J and L cuts for some clips and eventually once I had a stable mix I started trying to Bounce the whole mix to new track to bake in the denoising.
This is where things got very bad. Certain clips would just refuse to playback any audio, even though waveforms were still visible on the timeline and in the audio-waveform scroller. This happened in the bounced mix as well as the original tracks where they had previously been working fine.
Removing all effects from the affected clips wasn’t fixing the issue. I tried a dozen things, eventually I noticed moving the audio to a new track that had no dynamics processing was getting some of the clips back. Lots of reboots and cache deleting and so forth later, I eventually was able to bounce a mix but it still had lots of glitches in it: pops where I had cross fades, a bunch of missing samples in random places, and some clips with still no VST processing, etc.
Is there any workaround for this mess? I lost an afternoon just trying to salvage my edit.
My current project has a timeline of about 100 clips, most of them with audio requiring RX9 denoize, and also a music track.
I encountered a bug wherein certain clips would just not process the denoise VST unless I happened to be playing the clip while enabling the VST effect on it, then it would render in real-time, and then again not render on the second play through, letting the noise go through. This would happen during playback as well as on export, and in bouncing the mix to a new track (more on that in a second).
Setting “cache audio effects” would sometime force it to reliably render the denoised audio, sometimes not. Sometimes a compound clip would work, but not reliably enough.
Because VSTs don’t get processed in audio-crossfades, I had to make a bunch of J and L cuts for some clips and eventually once I had a stable mix I started trying to Bounce the whole mix to new track to bake in the denoising.
This is where things got very bad. Certain clips would just refuse to playback any audio, even though waveforms were still visible on the timeline and in the audio-waveform scroller. This happened in the bounced mix as well as the original tracks where they had previously been working fine.
Removing all effects from the affected clips wasn’t fixing the issue. I tried a dozen things, eventually I noticed moving the audio to a new track that had no dynamics processing was getting some of the clips back. Lots of reboots and cache deleting and so forth later, I eventually was able to bounce a mix but it still had lots of glitches in it: pops where I had cross fades, a bunch of missing samples in random places, and some clips with still no VST processing, etc.
Is there any workaround for this mess? I lost an afternoon just trying to salvage my edit.