Further info on this. First, the protoV2 node group exploded...
- ProtoV2group.JPG (112.98 KiB) Viewed 393 times
So, I was talking with a guy over on the StirlingSupplyCo discord about this. It seems he is having similar issues with getting a clean overlay rendered with the protoV2. But, it isn't only the protoV2. He mentioned he was having the same issues with the glow and softglow nodes too.
I did check, and the glow nodes don't have a pre-divide/post-multiply option. At this point, I believe the glow nodes may be the offending nodes. The reason being, I deactivated the tintensity nodes and did a test render (just to check if they were the problem source), and the problem remained. Since the pre/post option has been enabled everywhere I can find it, and that guy was having the issue with glow and softglow... does anyone know how to get a good alpha render with the glow nodes?