Did the caching rules/algorithm change for nested timelines?
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I'm on 18.1.1.
I have, let's say, a "Main" timeline for the overall project. On that Main timeline are nested my individual scene timelines, so let's call one "Scene". In the Scene timeline is a "Fusion" composition.
Now, it used to be that if I made some changes to the Fusion composition and went back out to my top-level Main timeline, it would have a red line over Scene (uncached), but after I play through it once and give it a chance to render/catch up, the line over it would be blue and it would play smoothly.
Now, however, there's no red/blue line on the Main timeline, no matter how many times I try to play through it, Scene will be jerky until I actually open up Scene by right-clicking Open in Timeline. There I'll see the red/blue line, and once it's all rendered/cached to blue, I can go back out to Main and it will play smoothly.
Is that clear? Have I changed a setting somewhere that affects nested timelines not being rendered until one drops down into them individually?
I have, let's say, a "Main" timeline for the overall project. On that Main timeline are nested my individual scene timelines, so let's call one "Scene". In the Scene timeline is a "Fusion" composition.
Now, it used to be that if I made some changes to the Fusion composition and went back out to my top-level Main timeline, it would have a red line over Scene (uncached), but after I play through it once and give it a chance to render/catch up, the line over it would be blue and it would play smoothly.
Now, however, there's no red/blue line on the Main timeline, no matter how many times I try to play through it, Scene will be jerky until I actually open up Scene by right-clicking Open in Timeline. There I'll see the red/blue line, and once it's all rendered/cached to blue, I can go back out to Main and it will play smoothly.
Is that clear? Have I changed a setting somewhere that affects nested timelines not being rendered until one drops down into them individually?