On further investigation it appears as if the problem is that the tracking cross-hairs do *not* return to the point being tracked after each step -- they are offset. You can see the *actual* tracking point only if you click with the middle mouse button on the view window.
I thought it might have been a video driver issue but I have upgraded to the latest NVIDIA studio driver and that hasn't fixed the problem.
Because the tracking point cross hairs don't accurately show the position of the track it becomes impossible to spot when the track point jumps by several (or more pixels). When such jumps occured in 15.3 I could easily see them and simply go back a frame before repositioning the tracking point to a nother part of the image which could be better tracked.
Without this accuracy I can't tell when the tracking point has shifted and thus when a jump is introduced into the stabilized output. The result... jerky jumps and totally unsatisfactory results.
Damn... I was loving the voice-isolation feature of version 18 because much of my footage is taken in noisy environments but the dialog is also a key element of what I record.
Note also that I have Parkinson's and shoot everything hand-held without a gimbal so I *really* need to stabilize all the footage I shoot and this is especially so when using up to 25 times zoom when filiming small model aircraft at distance.
This is an example of the sort of videos I make that use extensive tracking:
Do watch to the end