uImagePlane Input does not refresh each frame
If you feed an animated input into an uImage Plane, it does not refresh the image each frame. You can refresh it by selecting "Rerender Current Frame" from the lower right or running fu:PurgeCache() on the uRenderer: Frame Render Script.
P.S. Please make sure this works on the uTexture as well. We need to use inputs to load texture so we can run color corrects to compensate for the Storm renderer with our comps.
- Code: Select all
{
Tools = ordered() {
uRenderer1 = uRenderer {
Inputs = {
GlobalOut = Input { Value = 119, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
UseFrameFormatSettings = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "uMerge1",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 330, 412.5 } },
},
uMerge1 = uMerge {
Inputs = {
SceneInput1 = Input {
SourceOp = "uImagePlane1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "uCamera1",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 330, 313.5 } },
},
uCamera1 = uCamera {
Inputs = {
["USDXf.Translate.Z"] = Input { Value = 5.87037223031417, }
},
ViewInfo = OperatorInfo { Pos = { 165, 313.5 } },
},
uImagePlane1 = uImagePlane {
Inputs = {
Image = Input {
SourceOp = "Merge1",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 330, 181.5 } },
},
Merge1 = Merge {
Inputs = {
Background = Input {
SourceOp = "CustomTool1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Text1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, }
},
ViewInfo = OperatorInfo { Pos = { 330, 82.5 } },
},
Checkerboard = MacroOperator {
CustomData = {
Path = {
Map = {
["Setting:"] = "Macros:/Creator/"
}
},
},
Inputs = ordered() {
Comments = Input { Value = "Muse Tools Library\r\nby Joe Laude\r\nwww.musevfx.com", },
Center = InstanceInput {
SourceOp = "CustomTool1",
Source = "PointIn1",
},
CheckerSize = InstanceInput {
SourceOp = "CustomTool1",
Source = "CheckerSize",
Default = 64,
},
Width = InstanceInput {
SourceOp = "Background1",
Source = "Width",
Default = 1920,
},
Height = InstanceInput {
SourceOp = "Background1",
Source = "Height",
Default = 1080,
}
},
Outputs = {
Output = InstanceOutput {
SourceOp = "CustomTool1",
Source = "Output",
}
},
ViewInfo = GroupInfo { Pos = { 165, 82.5 } },
Tools = ordered() {
Background1 = Background {
CtrlWZoom = false,
CtrlWShown = false,
Inputs = {
GlobalOut = Input { Value = 119, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, }
},
ViewInfo = OperatorInfo { Pos = { 0, 8.25757 } },
},
CustomTool1 = Custom {
CtrlWZoom = false,
CtrlWShown = false,
Inputs = {
NumberIn1 = Input {
Value = 64,
Expression = "CheckerSize",
},
LUTIn1 = Input {
SourceOp = "CustomTool1LUTIn1",
Source = "Value",
},
LUTIn2 = Input {
SourceOp = "CustomTool1LUTIn2",
Source = "Value",
},
LUTIn3 = Input {
SourceOp = "CustomTool1LUTIn3",
Source = "Value",
},
LUTIn4 = Input {
SourceOp = "CustomTool1LUTIn4",
Source = "Value",
},
Intermediate1 = Input { Value = "(abs(floor((x-p1x)*(w/n1)))%2)", },
Intermediate2 = Input { Value = "(abs(floor((y-p1y)*(h/n1)))%2)", },
RedExpression = Input { Value = "abs(i1-i2)", },
GreenExpression = Input { Value = "abs(i1-i2)", },
BlueExpression = Input { Value = "abs(i1-i2)", },
NumberControls = Input { Value = 1, },
NameforNumber1 = Input { Value = "SquareSize", },
ShowNumber2 = Input { Value = 0, },
ShowNumber3 = Input { Value = 0, },
ShowNumber4 = Input { Value = 0, },
ShowNumber5 = Input { Value = 0, },
ShowNumber6 = Input { Value = 0, },
ShowNumber7 = Input { Value = 0, },
ShowNumber8 = Input { Value = 0, },
PointControls = Input { Value = 1, },
NameforPoint1 = Input { Value = "Center", },
ShowPoint2 = Input { Value = 0, },
ShowPoint3 = Input { Value = 0, },
ShowPoint4 = Input { Value = 0, },
ShowLUT1 = Input { Value = 0, },
ShowLUT2 = Input { Value = 0, },
ShowLUT3 = Input { Value = 0, },
ShowLUT4 = Input { Value = 0, },
Image1 = Input {
SourceOp = "Background1",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 0, 41.2576 } },
UserControls = ordered() {
CheckerSize = {
INP_MinScale = 0,
INP_Integer = true,
INP_MinAllowed = 0,
LINKID_DataType = "Number",
INPID_InputControl = "SliderControl",
IC_ControlPage = 0,
INP_MaxScale = 100,
INP_Default = 64,
}
}
},
CustomTool1LUTIn1 = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
[1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 204, Green = 0, Blue = 0 },
CtrlWZoom = false,
},
CustomTool1LUTIn2 = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
[1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 0, Green = 204, Blue = 0 },
CtrlWZoom = false,
},
CustomTool1LUTIn3 = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
[1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 0, Green = 0, Blue = 204 },
CtrlWZoom = false,
},
CustomTool1LUTIn4 = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
[1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 204, Green = 204, Blue = 204 },
CtrlWZoom = false,
}
},
},
Text1 = TextPlus {
CtrlWZoom = false,
Inputs = {
GlobalOut = Input { Value = 119, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
UseFrameFormatSettings = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Center = Input { Value = { 0.504153134419029, 0.529632636492795 }, },
LayoutRotation = Input { Value = 1, },
TransformRotation = Input { Value = 1, },
Green1 = Input { Value = 0, },
Blue1 = Input { Value = 0.0156862745098039, },
Softness1 = Input { Value = 1, },
StyledText = Input {
SourceOp = "TimeCode1",
Source = "Time",
},
Font = Input { Value = "Open Sans", },
Style = Input { Value = "Bold", },
Size = Input { Value = 0.2012, },
VerticalJustificationNew = Input { Value = 3, },
HorizontalJustificationNew = Input { Value = 3, }
},
ViewInfo = OperatorInfo { Pos = { 330, 16.5 } },
},
TimeCode1 = TimeCode {
CtrlWZoom = false,
}
}
}
P.S. Please make sure this works on the uTexture as well. We need to use inputs to load texture so we can run color corrects to compensate for the Storm renderer with our comps.