DoncaBrown wrote:With your permission: I will try out your DCTL's
Off course. I think most of them are from github as well. There are so many good ones on github that one day I just searched for DCTL resolve and list was extensive. So I downloaded many of them to try out, and most are pretty useful or cool effects. Some were specialized for technical conversions that suit some workflows I don't use. some are Creative effects and some are for testing, like color charts and stuff.
Probably the thing I really liked is the sharpening one. This one. comes as a fuse and DCTL.
The following fuse is based on the Contrast Adaptive Sharpening algorithm of the AMD FidelityFX project for developers.CAS adjusts the amount of sharpening per pixel to target an even level of sharpness across the image. Areas of the input image that are already sharp are sharpened less, while areas that lack detail are sharpened more. This allows for higher overall natural visual sharpness with fewer artifacts.
https://gpuopen.com/fidelityfx-cas/https://www.steakunderwater.com/wesuckl ... php?t=6107P.S.
If you either use it with nodes or as a fuse, use luminosity blend more after applying it, to only apply sharpening on the luma. This can help avoid unnecessary artifacts.
A nice comment from Liftgammagain Forum about CAS:
https://www.liftgammagain.com/forum/ind ... ost-1731790. CAS_Sharp should work better in Linear, according to AMD's documentation.
1. CAS_Sharp works better than ordinary sharpening with high-contrast areas - lights, tree branches with sky background, etc. They are not oversharpened and have less haloes.
2. CAS_Sharp does not work as well with small details. It ehnances noise and compression artefacts in the footage very well. Therefore, noise reduction is needed if the footage is noisy.
3. CAS_Sharp is not as "powerful" as ordinary sharpening.
4. CAS_Sharp produces artefacts on the pure black parts of the image. For example, blanking turns white.
CAS_Sharp has three sliders: Contrast, Shift, and Global Blend.
Contrast - increases or decreases amount of contrast between selected areas. Good contrast values - 0.100 to 0.400. Values over 0.800 produce nasty artefacts.
Shift - selects areas to which contrast applies. You can think about them as frequency bands. Shift 1 - smallest details, noise. Shift 10 - biggest details, face features. Good Shift values - 1 to 4. Bigger values tend to produce haloes around high contrast edges.
Global Blend - blends the result with the image. Blend won't fix artefacts of cranked contrast, or haloes at Shift 6 and above. Good Global Blend values - 0.6 for Shift 4, 0.9 for Shift 1.