
*Updates from Beta v2, v3 and v4 noted below
First off , thank you so much for the addition of the Fusion layer system. It is a fantastic addition to the professional use of Fusion Studio Standalone in particular.
A few issues:
The Paint node currently doesn't work correctly with Layered input images. Process Layers and Effect Mask Layer do not show any of the available incoming layers (so cannot be used with mask layers from a Cryptomatte node or a multilayered EXR or PSD).
If the paint node is after a Combiner node (set to Layers) or after a Splitter node (set to Layers) then it won't work at all.
Console output:
paint5 cannot paint at time 0
paint5 failed at time 0
The Switch node does not switch the layers contained in an image stream when it switches the Input Images. Only the layers of the first input are passed through. * fixed on B4
This also happens on the Merge and Multimerge nodes ; only the layers from the BG input are allowed to carry on. But this probably as designed?
The Combiner node only combines one additional layer when in Layer mode, making adding many additional layers possible but a little clunky (my current workflow is: set the Layer 1 Name to "Main" for all Combiner nodes, then the give the Layer 2 Name a unique and descriptive name (eg L1, L2, M1,etc) in each additional Combiner node - which gives a seemly endless addition of layers..).
* It would be good to get a MultiCombiner node that lets you add multiple images and masks to their own named layers.
* Also would be good to add more advanced Channel Boolean functionality built in so getting layers into and out of channels can be easier (see Millolab's versions here: https://www.steakunderwater.com/wesuckl ... php?t=7434 )
*Update on Release of Beta 4:
Swizzler ! A beautifully named node that does all of the Multi Layer combining and Channel Shuffling that anyone could desire. A turbocharged version of Channel Booleans... Moving Channels to Layers and vice versa and reorganizing Channels becomes almost fun...
*Update on Release of Beta 2:
Layer Muxer, Layer Remover and Layer Regex were added with strangely identical fuctionality to the previously written notes below:
It would be good to get some additional control nodes (either separately or combined into one mega node) to manage layers more easily :
MultiLayerMerge to add multiple images/masks as new unique layers into an exiting image stream (and/or a switch on Merge and Multimerge node that let you add multiple layers from the different input image streams at once)
PatchLayers to repath and reorganise where Layers are routed to - for example a patch panel where input layers could be moved for one image stream to another while maybe being merged with different Apply modes (eg to put multiple mask layers into one layer and add it to one of the input streams)
RemoveLayer to remove certain/all extra layers from an Image stream.
* Further to the new nodes, it would be good to have Click and drag multi select/unselect ability (like in the Fairlight page or from Blender) on the "Process Layers/ Custom" and "Layer Remover" nodes (or even use the whole "Select Layers" pick box , complete with clickndrag and filters, from CryptoMatte).
And speaking of which -
I understand that there may have to be an arbitrary limit on the number of Layers (1024 at the moment according to the CryptoMatte picker error message) but sometimes we have CryptoMatte files with over 100,000 object masks and we would like to select more if possible.
The other issue with CM files that big is that if you do select more than 1024 layers then there doesn't seem to be any pattern to which ones make up that number. It doesn't seem to be first in the order selected as you would expect.
Also when you try to view the layers of a large CM file, once you click on the drop down on the CM node, there is a large delay then the partial list will fill up the screen without allowing you to select any of the off-screen layers. Again I would respectfully suggest maybe using the "Select Layers" pick box , or similar mechanics, to allow unlimited layer viewing.
Again thanks for the new workflow tools.
Here are the nodes demonstrating the issues with Paint and Switch:
First off , thank you so much for the addition of the Fusion layer system. It is a fantastic addition to the professional use of Fusion Studio Standalone in particular.
A few issues:
The Paint node currently doesn't work correctly with Layered input images. Process Layers and Effect Mask Layer do not show any of the available incoming layers (so cannot be used with mask layers from a Cryptomatte node or a multilayered EXR or PSD).
If the paint node is after a Combiner node (set to Layers) or after a Splitter node (set to Layers) then it won't work at all.
Console output:
paint5 cannot paint at time 0
paint5 failed at time 0
The Switch node does not switch the layers contained in an image stream when it switches the Input Images. Only the layers of the first input are passed through. * fixed on B4
This also happens on the Merge and Multimerge nodes ; only the layers from the BG input are allowed to carry on. But this probably as designed?
The Combiner node only combines one additional layer when in Layer mode, making adding many additional layers possible but a little clunky (my current workflow is: set the Layer 1 Name to "Main" for all Combiner nodes, then the give the Layer 2 Name a unique and descriptive name (eg L1, L2, M1,etc) in each additional Combiner node - which gives a seemly endless addition of layers..).
* It would be good to get a MultiCombiner node that lets you add multiple images and masks to their own named layers.
* Also would be good to add more advanced Channel Boolean functionality built in so getting layers into and out of channels can be easier (see Millolab's versions here: https://www.steakunderwater.com/wesuckl ... php?t=7434 )
*Update on Release of Beta 4:
Swizzler ! A beautifully named node that does all of the Multi Layer combining and Channel Shuffling that anyone could desire. A turbocharged version of Channel Booleans... Moving Channels to Layers and vice versa and reorganizing Channels becomes almost fun...
*Update on Release of Beta 2:
Layer Muxer, Layer Remover and Layer Regex were added with strangely identical fuctionality to the previously written notes below:
It would be good to get some additional control nodes (either separately or combined into one mega node) to manage layers more easily :
MultiLayerMerge to add multiple images/masks as new unique layers into an exiting image stream (and/or a switch on Merge and Multimerge node that let you add multiple layers from the different input image streams at once)
PatchLayers to repath and reorganise where Layers are routed to - for example a patch panel where input layers could be moved for one image stream to another while maybe being merged with different Apply modes (eg to put multiple mask layers into one layer and add it to one of the input streams)
RemoveLayer to remove certain/all extra layers from an Image stream.
* Further to the new nodes, it would be good to have Click and drag multi select/unselect ability (like in the Fairlight page or from Blender) on the "Process Layers/ Custom" and "Layer Remover" nodes (or even use the whole "Select Layers" pick box , complete with clickndrag and filters, from CryptoMatte).
And speaking of which -
I understand that there may have to be an arbitrary limit on the number of Layers (1024 at the moment according to the CryptoMatte picker error message) but sometimes we have CryptoMatte files with over 100,000 object masks and we would like to select more if possible.
The other issue with CM files that big is that if you do select more than 1024 layers then there doesn't seem to be any pattern to which ones make up that number. It doesn't seem to be first in the order selected as you would expect.
Also when you try to view the layers of a large CM file, once you click on the drop down on the CM node, there is a large delay then the partial list will fill up the screen without allowing you to select any of the off-screen layers. Again I would respectfully suggest maybe using the "Select Layers" pick box , or similar mechanics, to allow unlimited layer viewing.
Again thanks for the new workflow tools.
Here are the nodes demonstrating the issues with Paint and Switch:
- Code: Select all
{
Tools = ordered() {
BSpline1_1 = BSplineMask {
DrawMode = "InsertAndModify",
DrawMode2 = "InsertAndModify",
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
OutputSize = Input { Value = FuID { "Custom" }, },
MaskWidth = Input { Value = 1375, },
MaskHeight = Input { Value = 1031, },
PixelAspect = Input { Value = { 1, 1 }, },
ClippingMode = Input { Value = FuID { "None" }, },
Polyline = Input {
SourceOp = "BSpline1_1Polyline",
Source = "Value",
},
Polyline2 = Input {
Value = BSplinePolyline {
Order = 4,
Type = "Tensioned",
Knots = { }
},
Disabled = true,
}
},
ViewInfo = OperatorInfo { Pos = { 275, 280.5 } },
},
BSpline1_1Polyline = BezierSpline {
SplineColor = { Red = 173, Green = 255, Blue = 47 },
CtrlWZoom = false,
NameSet = true,
KeyFrames = {
[0] = { 0, Flags = { Linear = true, LockedY = true }, Value = BSplinePolyline {
Closed = true,
Points = {
{ X = -0.205761316872428, Y = -0.0659340659340659 },
{ X = -0.0637860082304527, Y = -0.453296703296703 },
{ X = 0.168724279835391, Y = -0.35989010989011 },
{ X = 0.343621399176955, Y = -0.137362637362637 },
{ X = 0.199588477366255, Y = -0.0741758241758242 },
{ X = 0.0144032921810699, Y = -0.346153846153846 },
{ X = -0.121399176954733, Y = -0.043956043956044 },
{ X = -0.302469135802469, Y = 0.310439560439561 },
{ X = -0.191358024691358, Y = 0.461538461538462 },
{ X = -0.388888888888889, Y = 0.45054945054945 },
{ X = -0.417695473251029, Y = 0.153846153846154 },
{ X = -0.277777777777778, Y = 0.00549450549450547 }
},
Order = 4,
Type = "Tensioned",
Knots = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18 }
} }
}
},
Combiner1_3_2 = Combiner {
CustomData = {
ToolVersion = 2,
},
Inputs = {
Combine = Input { Value = FuID { "Layers" }, },
Image1 = Input {
SourceOp = "Combiner1_2_1",
Source = "Output",
},
Image2 = Input {
SourceOp = "BSpline1_1",
Source = "Mask",
},
LayerName1 = Input { Value = FuID { "Main" }, },
LayerName2 = Input { Value = FuID { "E4" }, }
},
ViewInfo = OperatorInfo { Pos = { 275, 346.5 } },
},
Switch3 = Switch {
Inputs = {
Input0 = Input {
SourceOp = "Combiner2_1_1",
Source = "Output",
},
Input1 = Input {
SourceOp = "Combiner1_3_2",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 275, 412.5 } },
Colors = { TileColor = { R = 0.572549019607843, G = 0.572549019607843, B = 0.572549019607843 }, }
},
Combiner1_2_1 = Combiner {
CustomData = {
ToolVersion = 2,
},
Inputs = {
Combine = Input { Value = FuID { "Layers" }, },
Image1 = Input {
SourceOp = "Combiner1_1_1",
Source = "Output",
},
Image2 = Input {
SourceOp = "Polygon1_1",
Source = "Mask",
},
LayerName1 = Input { Value = FuID { "Main" }, },
LayerName2 = Input { Value = FuID { "E3" }, }
},
ViewInfo = OperatorInfo { Pos = { 165, 346.5 } },
},
Polygon1_1 = PolylineMask {
DrawMode = "InsertAndModify",
DrawMode2 = "InsertAndModify",
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
SoftEdge = Input { Value = 0.011, },
BorderWidth = Input { Value = -0.003, },
OutputSize = Input { Value = FuID { "Custom" }, },
MaskWidth = Input { Value = 1375, },
MaskHeight = Input { Value = 1031, },
PixelAspect = Input { Value = { 1, 1 }, },
ClippingMode = Input { Value = FuID { "None" }, },
Polyline = Input {
SourceOp = "Polygon1_1Polyline",
Source = "Value",
},
Polyline2 = Input {
Value = BSplinePolyline {
Order = 4,
Type = "Tensioned",
Knots = { }
},
Disabled = true,
}
},
ViewInfo = OperatorInfo { Pos = { 165, 280.5 } },
},
Polygon1_1Polyline = BezierSpline {
SplineColor = { Red = 173, Green = 255, Blue = 47 },
CtrlWZoom = false,
NameSet = true,
KeyFrames = {
[0] = { 0, Flags = { Linear = true, LockedY = true }, Value = BSplinePolyline {
Closed = true,
Points = {
{ X = -0.00205761316872433, Y = 0.519464097546289 },
{ X = -0.0720164609053498, Y = 0.258904109589041 },
{ X = 0.156378600823045, Y = 0.346823724220985 },
{ X = 0.166800002424286, Y = 0.0477659040378684 },
{ X = 0.378600823045268, Y = -0.179452054794521 },
{ X = 0.382716049382716, Y = -0.319178082191781 },
{ X = 0.364197530864197, Y = -0.401369863013699 },
{ X = 0.141975308641975, Y = -0.415068493150685 },
{ X = -0.067642661179698, Y = -0.419329680365296 },
{ X = -0.241855281207133, Y = -0.415678538812785 },
{ X = -0.391625514403292, Y = -0.414454794520548 },
{ X = -0.446502057613169, Y = -0.453424657534247 },
{ X = -0.325102880658436, Y = -0.480821917808219 },
{ X = 0.133744855967078, Y = -0.472602739726027 },
{ X = 0.360082304526749, Y = -0.453424657534247 },
{ X = 0.42798353909465, Y = -0.343835616438356 },
{ X = 0.376543209876543, Y = 0.0232876712328767 },
{ X = 0.403292181069959, Y = 0.207014902905314 },
{ X = 0.269547325102881, Y = 0.313826584374529 },
{ X = 0.253086419753086, Y = 0.431672437151889 }
},
Order = 4,
Type = "Tensioned",
Knots = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10.333, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 }
} }
}
},
paint5_1 = Paint {
NameSet = true,
Inputs = {
Input = Input {
SourceOp = "Combiner2_1",
Source = "Output",
},
Paint = Input {
SourceOp = "Multistroke8",
Source = "Out",
},
EffectMask = Input {
SourceOp = "Combiner1_3_2",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 55, 379.5 } },
},
Multistroke8 = Multistroke {
IsThreaded = true,
Brushes = { "SoftBrush" },
ApplyModes = { "PaintApplyColor" },
CtrlWZoom = false,
Inputs = {
Paint = Input {
SourceOp = "Multistroke5_1",
Source = "Out",
}
},
Strokes = {
{
Time = 0,
{ X = -0.284499, Y = 0.281145, T = 0 },
{ X = -0.286389, Y = 0.281145, T = 71 },
{ X = -0.295841, Y = 0.247475, T = 88 },
{ X = -0.301512, Y = 0.176768, T = 104 },
{ X = -0.307183, Y = 0.143098, T = 108 },
{ X = -0.314745, Y = 0.102694, T = 122 },
{ X = -0.318526, Y = 0.00841749, T = 141 },
{ X = -0.318526, Y = -0.0218855, T = 155 },
{ X = -0.318526, Y = -0.0286195, T = 173 },
{ X = -0.316635, Y = -0.0353535, T = 189 },
{ X = -0.314745, Y = -0.0353535, T = 207 },
{ X = -0.310964, Y = -0.0420876, T = 223 },
{ X = -0.309074, Y = -0.0420876, T = 239 },
{ X = -0.303403, Y = -0.0488215, T = 256 },
{ X = -0.301512, Y = -0.0488215, T = 272 },
{ X = -0.295841, Y = -0.0488215, T = 289 },
{ X = -0.284499, Y = -0.0454545, T = 306 },
{ X = -0.261815, Y = -0.0218855, T = 322 },
{ X = -0.252363, Y = -0.0117845, T = 324 },
{ X = -0.224008, Y = 0.0218855, T = 340 },
{ X = -0.210775, Y = 0.0420876, T = 358 },
{ X = -0.205104, Y = 0.0521886, T = 372 },
{ X = -0.203214, Y = 0.0488216, T = 439 },
{ X = -0.201323, Y = 0.0252525, T = 443 },
{ X = -0.191871, Y = -0.0117845, T = 455 },
{ X = -0.172968, Y = -0.0723906, T = 471 },
{ X = -0.159735, Y = -0.102694, T = 488 },
{ X = -0.155955, Y = -0.109428, T = 505 },
{ X = -0.154064, Y = -0.109428, T = 508 },
{ X = -0.148393, Y = -0.109428, T = 538 },
{ X = -0.142722, Y = -0.109428, T = 540 },
{ X = -0.125709, Y = -0.0690236, T = 556 },
{ X = -0.114367, Y = -0.00841752, T = 573 },
{ X = -0.106805, Y = 0.0555556, T = 589 },
{ X = -0.106805, Y = 0.12963, T = 606 },
{ X = -0.106805, Y = 0.190236, T = 622 },
{ X = -0.106805, Y = 0.217172, T = 639 },
{ X = -0.106805, Y = 0.210438, T = 683 },
{ X = -0.106805, Y = 0.183502, T = 697 },
{ X = -0.106805, Y = 0.136364, T = 700 },
{ X = -0.106805, Y = 0.0117845, T = 721 },
{ X = -0.106805, Y = -0.0824916, T = 738 },
{ X = -0.106805, Y = -0.0993266, T = 740 },
{ X = -0.0992438, Y = -0.122896, T = 756 },
{ X = -0.0954631, Y = -0.126263, T = 788 },
{ X = -0.0860114, Y = -0.126263, T = 805 },
{ X = -0.0765595, Y = -0.116162, T = 822 },
{ X = -0.0614367, Y = -0.0858586, T = 838 },
{ X = -0.0311909, Y = -0.0319865, T = 855 },
{ X = -0.0122873, Y = 0.0117845, T = 872 },
{ X = 0.00283551, Y = 0.0319865, T = 888 },
{ X = 0.00472587, Y = 0.0319865, T = 905 },
{ X = 0.00661623, Y = 0.0185185, T = 939 },
{ X = 0.00661623, Y = -0.0622896, T = 947 },
{ X = 0.0255198, Y = -0.1633, T = 963 },
{ X = 0.0444235, Y = -0.267677, T = 964 },
{ X = 0.0671077, Y = -0.338384, T = 973 },
{ X = 0.0916824, Y = -0.388889, T = 989 },
{ X = 0.0954632, Y = -0.388889, T = 1006 },
{ X = 0.0992439, Y = -0.388889, T = 1022 },
{ X = 0.101134, Y = -0.388889, T = 1039 },
{ X = 0.108696, Y = -0.36532, T = 1056 },
{ X = 0.123819, Y = -0.314815, T = 1073 },
{ X = 0.135161, Y = -0.260943, T = 1089 },
{ X = 0.150284, Y = -0.200337, T = 1106 },
{ X = 0.154064, Y = -0.143098, T = 1123 },
{ X = 0.154064, Y = -0.0757576, T = 1139 },
{ X = 0.148393, Y = -0.0420876, T = 1156 },
{ X = 0.144612, Y = -0.0252525, T = 1173 },
{ X = 0.142722, Y = -0.0218855, T = 1190 },
{ X = 0.142722, Y = -0.0185185, T = 1206 },
{ X = 0.138941, Y = -0.0151515, T = 1224 },
{ X = 0.138941, Y = -0.00505051, T = 1240 },
{ X = 0.135161, Y = 0.00505048, T = 1258 },
{ X = 0.13327, Y = 0.0151515, T = 1273 },
{ X = 0.13138, Y = 0.0286195, T = 1289 },
{ X = 0.12949, Y = 0.0353535, T = 1306 },
{ X = 0.127599, Y = 0.0454546, T = 1323 },
{ X = 0.127599, Y = 0.0488216, T = 1323 }
},
{
Time = 0,
{ X = 0.108696, Y = 0.281145, T = 0 },
{ X = 0.104915, Y = 0.281145, T = 15 },
{ X = 0.0935728, Y = 0.281145, T = 39 },
{ X = 0.0822306, Y = 0.281145, T = 39 },
{ X = 0.0727788, Y = 0.281145, T = 47 },
{ X = 0.0614367, Y = 0.281145, T = 55 },
{ X = 0.0330813, Y = 0.271044, T = 72 },
{ X = 0.00472587, Y = 0.257576, T = 89 },
{ X = -0.0236295, Y = 0.220539, T = 105 },
{ X = -0.0595463, Y = 0.153199, T = 122 },
{ X = -0.0954631, Y = 0.0723906, T = 139 },
{ X = -0.121928, Y = -0.0387205, T = 156 },
{ X = -0.13138, Y = -0.102694, T = 172 },
{ X = -0.13138, Y = -0.132997, T = 189 },
{ X = -0.12949, Y = -0.143098, T = 205 },
{ X = -0.127599, Y = -0.146465, T = 208 },
{ X = -0.123819, Y = -0.146465, T = 222 },
{ X = -0.116257, Y = -0.146465, T = 223 },
{ X = -0.0935728, Y = -0.12963, T = 240 },
{ X = -0.0614367, Y = -0.0791246, T = 256 },
{ X = -0.0141777, Y = 0.00841749, T = 273 },
{ X = 0.036862, Y = 0.116162, T = 289 },
{ X = 0.0652174, Y = 0.19697, T = 306 },
{ X = 0.0746692, Y = 0.244108, T = 323 },
{ X = 0.0746692, Y = 0.250842, T = 340 },
{ X = 0.0708885, Y = 0.254209, T = 372 },
{ X = 0.0387524, Y = 0.19697, T = 389 },
{ X = -0.010397, Y = 0.0353535, T = 406 },
{ X = -0.0293006, Y = -0.0420876, T = 408 },
{ X = -0.0482042, Y = -0.139731, T = 424 },
{ X = -0.0500945, Y = -0.166667, T = 440 },
{ X = -0.0500945, Y = -0.173401, T = 457 },
{ X = -0.0425331, Y = -0.173401, T = 473 },
{ X = -0.0293006, Y = -0.166667, T = 490 },
{ X = 0.00283551, Y = -0.139731, T = 507 },
{ X = 0.0463138, Y = -0.0791246, T = 523 },
{ X = 0.0860114, Y = -0.0185185, T = 540 },
{ X = 0.120038, Y = 0.0319865, T = 557 },
{ X = 0.13327, Y = 0.0521886, T = 573 },
{ X = 0.13327, Y = 0.0117845, T = 615 },
{ X = 0.123819, Y = -0.0791246, T = 623 },
{ X = 0.114367, Y = -0.183502, T = 639 },
{ X = 0.108696, Y = -0.254209, T = 640 },
{ X = 0.108696, Y = -0.308081, T = 656 },
{ X = 0.108696, Y = -0.311448, T = 673 },
{ X = 0.118147, Y = -0.308081, T = 689 },
{ X = 0.12949, Y = -0.294613, T = 706 },
{ X = 0.140832, Y = -0.227273, T = 723 },
{ X = 0.146503, Y = -0.149832, T = 739 },
{ X = 0.146503, Y = -0.0656566, T = 756 },
{ X = 0.146503, Y = -0.0185185, T = 760 },
{ X = 0.146503, Y = 0.0286195, T = 773 },
{ X = 0.144612, Y = 0.116162, T = 790 },
{ X = 0.135161, Y = 0.153199, T = 807 }
},
{
Time = 0,
{ X = -0.106805, Y = 0.122896, T = 0 },
{ X = -0.106805, Y = 0.126263, T = 39 },
{ X = -0.108696, Y = 0.122896, T = 71 },
{ X = -0.118147, Y = 0.0959596, T = 71 },
{ X = -0.127599, Y = 0.0555556, T = 85 },
{ X = -0.13327, Y = 0.0117845, T = 87 },
{ X = -0.144612, Y = -0.0353535, T = 101 },
{ X = -0.150284, Y = -0.0791246, T = 108 },
{ X = -0.152174, Y = -0.116162, T = 113 },
{ X = -0.152174, Y = -0.132997, T = 126 },
{ X = -0.150284, Y = -0.146465, T = 143 },
{ X = -0.142722, Y = -0.146465, T = 160 },
{ X = -0.12949, Y = -0.146465, T = 176 },
{ X = -0.116257, Y = -0.136364, T = 193 },
{ X = -0.106805, Y = -0.122896, T = 209 },
{ X = -0.103025, Y = -0.116162, T = 226 },
{ X = -0.104915, Y = -0.166667, T = 284 },
{ X = -0.106805, Y = -0.200337, T = 288 },
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Background2_1 = Background {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftGreen = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { -440, 280.5 } },
},
Background2_1_1 = Background {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftGreen = Input { Value = 1, },
TopLeftBlue = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { -440, 379.5 } },
}
},
ActiveTool = "Background1_1_1"
}
Last edited by goohoobler1 on Wed May 21, 2025 9:29 pm, edited 2 times in total.
Windows 11 Pro (22H2)
Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
64.0 GB RAM
Nvidia 4070Ti Super (16GB VRAM)
AMD Ryzen 3970X @ 3.69 GHz
128 GB RAM
Nvidia 3090 (24GB VRAM)
Resolve Studio / Fusion Studio v20.0 Release (Beta 4)
Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
64.0 GB RAM
Nvidia 4070Ti Super (16GB VRAM)
AMD Ryzen 3970X @ 3.69 GHz
128 GB RAM
Nvidia 3090 (24GB VRAM)
Resolve Studio / Fusion Studio v20.0 Release (Beta 4)