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Frames in Beta 2 aren't working right

PostPosted: Fri Apr 25, 2025 3:54 pm
by John Suit
Hi all,

I have a Fusion Effect that I made that I apply to my YouTube channel logo, and it animates the logo in and out. It has a Keyframe Stretcher in it.

The best way I can think of to explain it, is that in DR20 Beta 2, the frames are messed up, which screws up the Keyframe Stretcher.

Here's what Fusion's frame numbers look like when I drag it onto my logo:

frames before.png
frames before.png (203.59 KiB) Viewed 300 times


and then after waiting several minutes and clicking around my timeline, the frames magically get fixed, like here:

frames after.png
frames after.png (208.53 KiB) Viewed 300 times


EDIT 1:

If I drag my logo PNG onto my timeline and then click on Fusion to open it, the frames show properly - 0 to 120 [or however many frames there are]. Then, if I drag & drop my effect onto the logo, it works properly.

If I don't go into Fusion first for that logo clip, and add my effect, the frames are weird. So, at least I have a workaround?

This was working fine in DR19.1.4 and DR20 Beta 1.

Please advise,

-John

Re: Frames in Beta 2 aren't working right

PostPosted: Sat Apr 26, 2025 3:22 pm
by John Suit
OK, I found the setting in Project Settings > Fusion that fixes this.

In this video I made, you can see the failing behavior and how I fixed it:



-John