CPU overload play HEVC H.265

HI
How does the program allocate hardware resources when editing a multicam?
I have a graphics card dedicated only for rendering, and all monitors are connected to the integrated graphics (as recommended here).
I urgently took home video editing from 4 cameras from work, and the 4th was in a HEVC H.265 (Only one camera, the remaining 264).
I set 720p in the project settings to make the job easier.
The Rayzen 5600G processor was overloaded when watching a multicam in a small window. Everything was wildly slow, and after 4 days the processor just died. although all the settings are standard and the cooling is excellent.
The 2nd GPU is the RTX3060, but if the monitors are not connected to it, then DR puts everything on the CPU?
How does the program allocate hardware resources when editing a multicam?
I have a graphics card dedicated only for rendering, and all monitors are connected to the integrated graphics (as recommended here).
I urgently took home video editing from 4 cameras from work, and the 4th was in a HEVC H.265 (Only one camera, the remaining 264).
I set 720p in the project settings to make the job easier.
The Rayzen 5600G processor was overloaded when watching a multicam in a small window. Everything was wildly slow, and after 4 days the processor just died. although all the settings are standard and the cooling is excellent.
The 2nd GPU is the RTX3060, but if the monitors are not connected to it, then DR puts everything on the CPU?