If I have a 1920x1080 composition and I want to put something at the top right corner, I set the position to 960, 540, which is 1920 / 2, 1080 / 2. So far, so good. Well if you're so smart, how abaout if I have a 512x512 composition, what should I use as the coordinates for the top right?
- 256, 256, of course.
- ahh, 960, 540 maybe?
- 256, 455.111
- Agh I give up, just do it by eye?
So who guessed 256, 455.111? I mean it's obvious right? Seems like you have to multiply the coordinates for the y position by the aspect ratio of a 1920x1080 frame. 256 * 1920 / 1080 = 455.11111. Why? What exactly is going on in the head of whoever came up with this cursed nonsense?
I mean I can get behind Fusion using normalised dimensions, where the top right is [0.5, 0.5], and I can get behind absolute pixel values, where the top right in a 512 square frame is [256, 256], but this is just garbage.
No wonder Resolve has such a bad rep for motion graphics.
Now your homework is: tell me where I should put a piece of footage if I want it to fill the left-hand third of a 10800x1200 frame, and what the scale should be.