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Resolve 12 Beta comments

PostPosted: Mon Jul 27, 2015 3:01 pm
by Eddy Juillerat
Hi all.
Hope this message will land on the forum, latest of mine don't appears.

Just installed this morning. Overall it's better. After a few hours wandering around this version but mostly focusing on the interface, I tried some modifications on Photoshop. I know it's maybe way too late for that (I who am I to suggest these) but I think we can improve this. Some things are minor and maybe just my own opinion but others seems to me pretty important. See pictures blow.

- The most obvious to me that honestly shock me is the dark blue background.
Different grey of an RGB value 40.40.46 or 33.33.38 for example. I don't understand this. A colorist software with a colored background all around, is this serious? Even a smaller amount of cold or warm color can modifiy our global color perception, right? A color beside another influence each other. When we watch close a green surface for 30 seconds, then look around, all seems turned to magenta for a moment. What do a grey but bluish tone around a picture?
Yes, our view correct itself after a little time. But in every job implying colors, we must have neutral surroundings, walls, desktops, lights, etc. Am I wrong? So why the dark blue background?

- Another thing, less important but was nice in Resolve 11: the small pinpoint buttons to select color grading wheels and levels. In 1 clic, we're there. Now we only have the roll menu, 2 clics, at the other side of the area.

I noticed that some group of icons are standing left and right of the viewer for example, yet they are related, it's not really logic. For a beter efficiency, it's better to join them at the same point.

Colors:
Another weird thing: I opened the same job I was working on (from DNG footage from BMCC), and all the grades appears darker. Project settings seems the same, no color profile changed.

Color picker:
In 12, the RGB color picker indicates 8 bits values, instead of 0-1023 for the same project.

- A small but important thing to me: the vertical clear grey lines between big icons that open or select areas. They are useless and break the efficiency for 2 reasons: 1st, the icons are big enough and separate by enough space to be clear and visible. 2nd, the less our vision have to "decrypt" what's going on in the interface, the more we are efficient. Theses lines add a small amount of confusion.
- The All Reset button (rounded arrow) with the + sign inside is confusing to me. "+" means something more, something added. Reading "Reset more" seems logical but looking at a + sign don't work to me. Maybe a programmer's logic? But maybe not a user's logic When I clic "+", I expect to add something to the task, not to reset something. Reset is going back to original state, nothing is added.
-

Some minor things:
- Some selected things are orange, some others are white. White is neutral but a little agressive, and orange is colored (too much colors distracts from the mains thing: the picture) but less agressive and indicate better the activated button.
- The [Shift+F] and [Ctrl+F] shortcuts for enhancing the viewer are gone.
- Autobackup activated but the previous ones don't appear on the list backup.
- The viewer playhead is now a very small white rectangle, while in timeline it's still the orange indicator. Maybe put it in orange too and a little bigger.
- On the top of the viewer, we lost an entire bar just for 3 icons (wipe, multiview, highlight), when we have a plenty of space below the viewer that are closer to the "work area", key picker, power windows who need to activate higlight button. Actually, if we use the mouse (shortcuts, yes), we travel a lot through the interface.
- On the color page, around the color wheels, the small circle line showing the Y changes is great, but very small, but not a big deal.

Anyway, I hope I don't look pretentious. I don't pretend to know what's the best for all, but I'm an observer, and I like to find the simplest way to do the job without anything not essential.
Regards.

Eddy Juillerat (call me Eddy, it's easier for english tongues i suppose =)