Resolve vs Nuke vs Arriraw converter vs Baselight Render

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Wicus Labuschagne

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Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostThu Oct 01, 2015 2:37 pm

Hi Resolve Community,

While rendering EXR sequences from Resolve noise and compression artifacts are being introduced in the highlights, especially in yellow areas.

I've tested the same footage in Nuke, Baselight, ArrirawConverter and Clipster, and the renders are perfect. - See screengrab.

Screenshot_2015_10_01__4_34_PM.jpg
EXR Export from Resolve
Screenshot_2015_10_01__4_34_PM.jpg (195.17 KiB) Viewed 10696 times


The footage is ArriRaw and I'm decoding at full quality.

Is this a common problem? Or an oversight from my side? If so, does anyone have a suggestion, please?

Thanks!
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Wicus Labuschagne

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostThu Oct 01, 2015 4:28 pm

Screen Shot 2015-10-01 at 3.08.48 PM.png
Screen Shot 2015-10-01 at 3.08.48 PM.png (100.13 KiB) Viewed 10689 times
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Dwaine Maggart

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostFri Oct 02, 2015 2:26 am

Can you link to an Arriraw source frame of the images here?

And which EXR Codec are you using for the render?
Dwaine Maggart
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Wicus Labuschagne

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostFri Oct 02, 2015 9:51 am

Hi Dwaine

We're exporting using:
EXR RGB Half (Zip Compression) and then also tried EXR RGB Half (No Compression).

Here is an image comparing the two from Nuke:
Screen Shot 2015-10-02 at 11.22.00 AM.png
Screen Shot 2015-10-02 at 11.22.00 AM.png (729.4 KiB) Viewed 10609 times


When bringing the Nuke or Baselight render back into Resolve, the difference is not visible. Yet in Nuke or Baselight there is a clear visible difference when comparing the renders.

I get an error message when I try to post links to the files (You are not allowed to post URLS), so I'll PM them to you.
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Wicus Labuschagne

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostFri Oct 02, 2015 5:58 pm

It looks like Resolve compresses the Green signal and boosts the Blue signal for luminance values above 75%. The Red signal does change very slightly but not much. So the yellow (R-G mix) becomes pink (R-B mix).
The clip to white is quite abrupt.
There is a pattern in the whites that we’re not getting in Nuke or the Baselight.
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Lee Gauthier

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostFri Oct 02, 2015 8:59 pm

You'll be able to post links after you post a few more messages. I think it's 10 or 15 messages. It's an anti-spam feature of the board.
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Wicus Labuschagne

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostMon Oct 05, 2015 5:42 pm

Hi All,

We've now tested rendering with a GTX 970, a Quadro 4000 and a GTX 640 and all render with the same quality loss as described above, any other suggestions?
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Wicus Labuschagne

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostWed Oct 07, 2015 10:56 am

Hi All,

Dwaine suggested we upgrade to Resolve 12 and use the FULL RES ARRI RAW decode mode instead of the FULL RES RESOLVE decode mode for Arri Files.

The difference is still very apparent and disheartening.

This is a render from Resolve 12 using Full Res ARRI decode compared to the Arri Raw in Nuke:
Screen Shot 2015-10-07 at 10.57.46 AM.png
Screen Shot 2015-10-07 at 10.57.46 AM.png (580.28 KiB) Viewed 10468 times


Any advice?

Thanks all.
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Wicus Labuschagne

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostWed Oct 07, 2015 4:08 pm

Hi All,

Please see the screen-recording showing how we are Decoding the footage, rendering it, and then comparing it.

Any advice is highly appreciated:

https://www.dropbox.com/s/15xwwmlwru171ct/Resolve_Quality_Problem_06102015.mov?dl=0
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Peter Chamberlain

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostThu Oct 08, 2015 12:52 am

Hi, can we please have original and converted files please in native format and res.. PM a link to me if you need.
Screen shots can have all kinds of issues.
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Kelly Reese

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostThu Oct 08, 2015 2:02 am

Wicus Labuschagne wrote:When bringing the Nuke or Baselight render back into Resolve, the difference is not visible. Yet in Nuke or Baselight there is a clear visible difference when comparing the renders.
.

This sounds suspicious. Could there be some confusion between linear gamma and rec709 gamma?
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Rohit Gupta

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostThu Oct 08, 2015 3:23 am

Make sure Nuke is not applying any gamma transformations.
Rohit Gupta

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Wicus Labuschagne

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostThu Oct 08, 2015 7:32 am

Hi All,

Thanks everyone for your support. Dwaine Maggart from BMD have finally solved our problem.

When "Force debayer resolution to highest quality" is disabled in the delivery tab the renders look great!

Seems like this "highest quality" part is very deceiving!

Thanks for all the help in this matter!
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davidanderson

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostThu Oct 08, 2015 8:29 am

Is there any extra information on this? We always leave that setting at Force Debayer to Highest Quality, if there are times it should not be set, that should be documented.
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Marc Wielage

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostThu Oct 08, 2015 9:36 am

Whoa! That's disturbing information... :shock:
Certified DaVinci Resolve Color Trainer • AdvancedColorTraining.com
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Wicus Labuschagne

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostThu Oct 08, 2015 10:12 am

Yes, it came as a shock to me too.

Here are the settings I am using to get the best quality renders from Arri Raw footage. I have RED footage in the same timeline which does not suffer from quality loss when "Force Debayer to Highest Quality" is selected.
I have not yet rendered those Red clips while "Force Debayer to Highest Quality" is switched OFF to compare.

It must be noted that we are a VFX company and are exporting "scans" for artists to work with before delivering to the Grade. We also run our edit in Resolve now.

Resolve 12.0

Arri Raw Decode:
FULL RES - ARRI

Our Delivery Settings are:
EXR
RGB Half ZIP Compression
Compression Quality: Best
Video Level: Data
Force Sizing to Highest Quality: Yes
Force Debayer to Highest Quality: NO

We were on the verge of purchasing "The Foundry's Hiero" to solve this problem but seems that unchecking that box has saved the day.
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Mike Nagel

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostThu Oct 08, 2015 4:41 pm

Wicus,

please keep us updated what your findings are with the RED footage whenever you have the time to test it...

Thanks.

- M
Display Profiling & Calibration Tools, Lightspace discount: http://displaycalibrationtools.com/
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Kelly Reese

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostThu Oct 08, 2015 5:19 pm

Wicus Labuschagne wrote:When "Force debayer resolution to highest quality" is disabled in the delivery tab the renders look great!

I wonder if there's a manual setting that can replicate the issue while the Force Debayer quality is disabled.
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Dwaine Maggart

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostThu Oct 08, 2015 5:54 pm

Kelly Reese wrote:
Wicus Labuschagne wrote:When "Force debayer resolution to highest quality" is disabled in the delivery tab the renders look great!

I wonder if there's a manual setting that can replicate the issue while the Force Debayer quality is disabled.


Yes, the Full Res Resolve decode mode, which is what "Force debayer resolution to highest quality" is using.

The solution for Wicus is to use the Full Res - ARRI Quality Decode mode. Which means "Force debayer resolution to highest quality" must be turned off.

"Force debayer resolution to highest quality" is going to use the first/top selection in the Camera Raw Decode Quality list.
Dwaine Maggart
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Ethan Holzman

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostFri Oct 09, 2015 6:39 am

In Resolve 12 Lite, I am using force debayer to highest quality with Canon C300 footage. Which is 8bit. I am using the Avid roundtrip, but my footage comes out as DNXHD 175 and not DNXHD 220. Has that to do with the nature of the camera source, or am I missing a setting somewhere?
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Wicus Labuschagne

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostFri Oct 09, 2015 9:25 am

Mike Nagel wrote:please keep us updated what your findings are with the RED footage whenever you have the time to test it...
- M


Hi Mike,

It seems the RED files are unaffected by the "Force debayer resolution to highest quality" setting in the Delivery Tab. We've scrutinized the two renders under the histogram, vectorscope and viewer.

Dwaine, can you confirm that if "Force debayer resolution to highest quality" changes the ARRI Decode mode from "Arri" to "Resolve", how does it effect the RED Decode?

Thanks.
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Anders Holck Petersen

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostTue Nov 03, 2015 12:45 am

I tested a lot of different debayer settings today, and the issue, in my testing, boils down to a problem with Project Settings>Image Scaling>debayer quality.

If you set this to "Optimise for playback" or "Smoother Filter", and select the Project Settings>Camera Raw>Arri Alexa>Decode Quality> "Full Res Resolve", the output can suffer, even when selecting "Force debayer resolution to highest quality" in the "deliver" dialog, as it doesn't actually toggle the "debayer quality" only the "Camera RAW" setting.

In my opinion "Smoother filter" should be renamed to "Proxy", and "Sharper Filter" to "High Quality" or something, and of course checking "Force debayer resolution to highest quality" should force Project Settings>Image Scaling>debayer quality to "High Quality"" ("Sharper Filter")

Here are some renders - ARRIRAW to DPX, reimported and applied logc to rec709 lut.

Full Res Resolve, Sharper Filter
Screen Shot 2015-11-03 at 01.29.05.png
Full Res Resolve, Sharper Filter
Screen Shot 2015-11-03 at 01.29.05.png (803.62 KiB) Viewed 10149 times


Full Res Resolve, Smoother Filter or Optimise for playback (with or without "Force debayer resolution to highest quality") Zoom in to observe the obvious checker board pattern.
Screen Shot 2015-11-03 at 01.29.12.png
Full Res Resolve, Smoother Filter or Optimise for playback (with or without "Force debayer resolution to highest quality")
Screen Shot 2015-11-03 at 01.29.12.png (803.25 KiB) Viewed 10149 times


Full Res ARRI
Screen Shot 2015-11-03 at 01.28.54.png
Full Res ARRI
Screen Shot 2015-11-03 at 01.28.54.png (798.35 KiB) Viewed 10149 times


I also tested RAW files from F55 and RED EPIC DRAGON and it doesn't have the same issue.
Anders Holck - CTO / Storyline studios CPH
https://www.instagram.com/andersholck
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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostFri Nov 06, 2015 1:02 am

This has been a very informative thread. Definitely filed into the "pretty big deal" category. Big thanks to Wicus and Dwaine for posting the solution to the problem. I came across this topic while doing a search to see if I could find a difference between Resolve vs Arri decode since this is a new addition to v12.

Question for BM - in previous versions prior to v12 Arri decode options were just labeled "Full, Half and Quarter". Were previous versions then referencing a Resolve decode with the Arri decode was not available to us? When I switch over to Arri decode in v12 the RAW files pound the CPU hard and I get nowhere near the playback I do compared to Resolve or previous version "Full."

I guess the follow up question is if we are grading with it set to "Resolve Full" to get better playback should we switch over to "Arri Full" for all renders? And make sure "Decode highest quality" is off...
Chris Martin
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Spy Post, San Francisco
A FotoKem Company
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Peter Chamberlain

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostFri Nov 06, 2015 1:32 am

Until Resolve 12 the Arri debayer was with Resolve GPU processing which is obviously faster and in many situations we feel better. All the smoother filter and optimised for playback uses this debayer process inc the 'Highest Quality' mode.

v12 now offers the new 'ADA5' Arri CPU debayer. (edit - update in 12.0.1 too)

It will be slower as its CPU based and while some images may look better in this mode we have studied this at length and that's not 100% the case so you should select your preference.

The Arri debayer is however consistent with other apps that use the same Arri SDK so there is cross industry neutrality.
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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostFri Nov 06, 2015 8:30 pm

Thanks Peter for the explanation!
Chris Martin
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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostFri Nov 06, 2015 9:25 pm

Peter Chamberlain wrote:Until Resolve 12 the Arri debayer was with Resolve GPU processing which is obviously faster and in many situations we feel better. All the smoother filter and optimised for playback uses this debayer process inc the 'Highest Quality' mode.

v12 now offers the new 'ADA5' Arri CPU debayer. (edit - update in 12.0.1 too)

It will be slower as its CPU based and while some images may look better in this mode we have studied this at length and that's not 100% the case so you should select your preference.

The Arri debayer is however consistent with other apps that use the same Arri SDK so there is cross industry neutrality.


Hmmm...sorry but ARRI RAW Converter is all about GPU and it's very fast (and slow in CPU mode), so why Resolve is using CPU mode only? It doesn't make sense at all.

I would also argue about quality between Resolve and Arri. The idea to use Arri SDK is very good and as you mentioned it makes RAW footage look the same in different software (as long as they all based on Arri SDK). If you work in a bigger chain where assets travel from one software to another different debayer engine can cause problems. This is the reason why some VFX houses normalise all RAW assets to DPX or EXR, so than debayering is not a problem anymore (for the cost of storage space).
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Wicus Labuschagne

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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostSat Nov 14, 2015 7:43 pm

Anders Holck Petersen wrote:I tested a lot of different debayer settings today, and the issue, in my testing, boils down to a problem with Project Settings>Image Scaling>debayer quality.


Hi Anders, this is very interesting and I'd like to test this. Your "Full Res Resolve, Sharper Filter" looks better than your "Full Res ARRI" export.

Andrew Kolakowski wrote:I would also argue about quality between Resolve and Arri. The idea to use Arri SDK is very good and as you mentioned it makes RAW footage look the same in different software (as long as they all based on Arri SDK). If you work in a bigger chain where assets travel from one software to another different debayer engine can cause problems. This is the reason why some VFX houses normalise all RAW assets to DPX or EXR, so than debayering is not a problem anymore (for the cost of storage space).


Hi Andrew.

In my tests Resolve in Arri CPU mode vs Arri Converter did give the same results. Resolve is obviously much easier to use as a conform tool and to Render VFX assets compared to Arri Raw Converter. It also supports more resolution options compared to Arri Raw Converter. So yes, we render all the VFX assets using the same settings and distribute them to vendors and freelancers.

Chris_Martin wrote:When I switch over to Arri decode in v12 the RAW files pound the CPU hard and I get nowhere near the playback I do compared to Resolve or previous version "Full."

I guess the follow up question is if we are grading with it set to "Resolve Full" to get better playback should we switch over to "Arri Full" for all renders? And make sure "Decode highest quality" is off...


Hi Chris,

Yes this seems to be the best solution to get higher frame rates when grading. Have you tested Anders's method mentioned above?
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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostSat Nov 14, 2015 11:09 pm

Wicus Labuschagne wrote:

Andrew Kolakowski wrote:I would also argue about quality between Resolve and Arri. The idea to use Arri SDK is very good and as you mentioned it makes RAW footage look the same in different software (as long as they all based on Arri SDK). If you work in a bigger chain where assets travel from one software to another different debayer engine can cause problems. This is the reason why some VFX houses normalise all RAW assets to DPX or EXR, so than debayering is not a problem anymore (for the cost of storage space).


Hi Andrew.

In my tests Resolve in Arri CPU mode vs Arri Converter did give the same results. Resolve is obviously much easier to use as a conform tool and to Render VFX assets compared to Arri Raw Converter. It also supports more resolution options compared to Arri Raw Converter. So yes, we render all the VFX assets using the same settings and distribute them to vendors and freelancers.



This should give the same result I assume. I was talking about Resolve own debater v Arri own one.
Good debayer should look clean and organic. Diagonal lines should be smooth. It's not just about sharpness- every debayered image can be sharpened. It's more about clean edges and real detail preservation.
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Re: Resolve vs Nuke vs Arriraw converter vs Baselight Render

PostSun Nov 15, 2015 3:41 pm

Wicus Labuschagne wrote:
Anders Holck Petersen wrote:Hi Anders, this is very interesting and I'd like to test this. Your "Full Res Resolve, Sharper Filter" looks better than your "Full Res ARRI" export.


Hi Wicus.
Yes, the built in Resolve 12 GPU "sharper" debayer differs from the ARRI ADA-5, (the latest ARRI debayer used in ARC and the ARRI CPU mode in Resolve. Lets not discuss "smoother" Resolve debayer, only the "sharper" version)
There are a lot of subtle differences when comparing the two. To my eye some image details looks better using ADA-5, some looks better with the Resolve de-bayer (not nescesarily sharper, but also more pleasing, less noise, better highlights, less artifacts, less moire )

If you look closely at the images of the red chinese lamp I attached, you will see that on the ARRI ADA-5 image, the upper part of the lamp shows more detail, but less detail is shown in the lower part.
In the Resolve debayer it's the oppesite. Softer in the saturated red upper part, but more detail in the bottom part.
Also the contour of the lamp looks less aliased in the ADA-5 image, but the boke of the bright bulbs far right looks more aliased in the ADA-5 image.


Differences like this are seen in all images. Some parts are better handleded by the Resolve debayer, some are better handled by ADA-5. I think they both look really good, so I wouldn't hesitate to use either if it makes the workflow more fluid. As I said before, the feature we are currently doing was first consolidated in the resolve media manager to new RAW files with handles, then batch converted in ARC using ADA-5 on a renderfarm. Im my tests the ADA-5 algorithm suited this productions saturated anamorphic images better than the resolve GPU debayer.

For all practical purposes, doing real time grading from the RAW files, is not always useful. Especially with the transition to 4K/UHD, small VFX fixes will probably be needed in almost every shot of any feature with a budget, and in that case Andrew is right: The right option is to conform, convert and then grade. Shuffling RAW and DPX/EXR, converting mid grade etc. is a total nightmare and you dont want to hand over RAW to the VFX department directly. Last time I checked (about a month ago) NUKE 9 was still using ADA-3, which looks different from ADA-5. As a lot of post VFX work takes place prior, or during the grade, "Baking in" the RAW to RGB must happen at some point, and converting everything, can be much better as the RAW controls will disappear in resolve on all VFX shots returned. This can really be bad is you replace a RAW clip with a rendered VFX shot.

What I do like about realtime RAW grading is the ability to tweak the algorithm per scene. It should be no surprise to anyone that the bayer pattern is a compromise, and so is the debayer algorithm. The default settings in the converter is a choice of parameters where most scenes will look good, but none will look it's best. It might be subtle though. Low noise daylight scenes might be great with the sharpest tweak you can get away with, but low light scenes might be better off with a more relaxed processing. Why exaggerate the grain with a sharp debayer, if you de-noise afterwards. and why pull out details in a woman face it you have to spend more time blurring them away afterwards.

I believe the missing ARRI GPU accelerated debayer inside resolve is a question of assigning resources. That it's now possible in resolve 12 to use the latest ARRI debayer is really nice, but of course it's to slow to use in any realtime session. Hopefully the ARRI GPU de-bayer will be implemented later, as it's important to have a common mode across platforms. The Resolve debayer seems perfectly adequate in "sharper", unless you need to match the ADA.
Anders Holck - CTO / Storyline studios CPH
https://www.instagram.com/andersholck

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