Page 1 of 1

Full screen in Secondary Monitor?

PostPosted: Thu Dec 21, 2017 4:56 pm
by Gabi Bucataru
Hi All!

Is it possible to control in which monitor to display the full screen viewing (Ctrl+F)? It always displays in the main monitor covering the adjustment wheels, etc. Would be nice to have that in the secondary monitor while doing fine tunings)

Thanks!
gabi

Re: Full screen in Secondary Monitor?

PostPosted: Thu Dec 21, 2017 5:34 pm
by Tero Ahlfors
Buy a BMD I/O device.

Re: Full screen in Secondary Monitor?

PostPosted: Thu Dec 21, 2017 7:00 pm
by Piotr Wozniacki
Yeah - this UI design is one of the most ingenious moves in the (hard)software industry...

Piotr

Re: Full screen in Secondary Monitor?

PostPosted: Fri Dec 22, 2017 3:56 pm
by Gabi Bucataru
So I take it that it isn't possible.

Thanks!

Re: Full screen in Secondary Monitor?

PostPosted: Fri Dec 22, 2017 5:38 pm
by Micha Clazing
It's unfortunate.
- Resolve's UI is 8-bit, even though it uses an OpenGL surface which supports 10-bit on select graphics cards
- There are no HDMI 2.0 to DisplayPort 1.2 or SDI-6/12G to DisplayPort 1.2 adapters so Intensity Pro 4K/8K output is limited to 24fps (no HFR) for people who have previously invested in a HDMI 1.4 / DisplayPort 1.2 reference monitor

Both of these problems are in my opinion purely stubbornness on BMD's part. Enable GPU output and 10-bit GUI and everyone will be happy. Is cannibalising your own sales of Decklink/Intensity/Mini Monitor cards really that important to your bottom line that you would leave a large portion of your user base frustrated?

Re: Full screen in Secondary Monitor?

PostPosted: Fri Dec 22, 2017 6:00 pm
by Dan Sherman
Micha Clazing wrote:- There are no HDMI 2.0 to DisplayPort 1.2 or SDI-6/12G to DisplayPort 1.2 adapters so Intensity Pro 4K/8K output is limited to 24fps (no HFR) for people who have previously invested in a HDMI 1.4 / DisplayPort 1.2 reference monitor


This is the real issue in my opinion. I wouldn't mind paying $200 for the DeckLink Mini Monitor 4K, but limiting my connection options leaves a sower taste.

Re: Full screen in Secondary Monitor?

PostPosted: Sat Dec 23, 2017 1:33 am
by Uli Plank
It's their business model.

They could have charged like others do for professional color grading software and forget about selling their own hardware. I switched our whole lab to Resolve because it works well for us with their relatively cheap I/O units.

There are always options from other manufacturers, but you can't reasonably expect one company to follow both (contradictive) business models.

Re: Full screen in Secondary Monitor?

PostPosted: Sat Dec 23, 2017 8:00 am
by Jack Fairley
Micha Clazing wrote:Enable GPU output and 10-bit GUI and everyone will be happy.

You are missing the point. Dedicated output card bypasses all other color management.

Re: Full screen in Secondary Monitor?

PostPosted: Sat Dec 23, 2017 8:41 am
by Al Spaeth
Jack Fairley wrote:
Micha Clazing wrote:Enable GPU output and 10-bit GUI and everyone will be happy.

You are missing the point. Dedicated output card bypasses all other color management.

Seems a pity to spend $800 on a GPU card and not use it for a playback monitor.

Re: Full screen in Secondary Monitor?

PostPosted: Sat Dec 23, 2017 5:01 pm
by Micha Clazing
Jack Fairley wrote:You are missing the point. Dedicated output card bypasses all other color management.

There is no colour management on Windows to speak of; only the GPU 1DLUT (vcgt) which can be disabled with a simple system call. On macOS, OpenGL surfaces aren't colour managed by default, you have to do the legwork yourself (like on Windows) - this is the opposite to how it is for non-GL apps on macOS.

In other words there is no reason other than $$$ not to support full screen GPU output. Or even better: allow docking/undocking/moving/resizing GUI panels, allowing me to move the viewer to the secondary monitor above the scopes where there's currently a gigantic amount of wasted space, and letting me use Ctrl+F to toggle between a docked and full screen viewer on my secondary monitor, retaining full grading controls on the primary.

Re: Full screen in Secondary Monitor?

PostPosted: Sat Dec 23, 2017 5:38 pm
by Andrew Kolakowski
Yep, it can be "easily" done- just a matter of wanting to do it.
As far as I understand with OpenGL you can do whatever you want- take whole control over pipe and forget about any OS color managment.

Re: Full screen in Secondary Monitor?

PostPosted: Sat Dec 23, 2017 6:37 pm
by John Paines
As far as I know, no professional color grading application allows full-screen monitoring through a standard gpu, because it can't guarantee the accuracy of every conceivable output device and OS. So it certifies one or two video-specific cards.

The BMD cards are cheap and reliable, but the complaints never end....

Re: Full screen in Secondary Monitor?

PostPosted: Sat Dec 23, 2017 6:46 pm
by Andrew Kolakowski
Scratch does it and it's GUI preview is also 10bit. It's done over OpenGL.
Flame GUI preview is also now 10bit- not sure if color accurate.

It's not impossible this is the point.

Cheap yes, reliable- well, I would argue :D
I would be actually happy to pay bit more for improved reliability (specially from drivers/SDK side).

SDI cards are now nothing special like they use to be old days. Todays consumer technology quite often surpasses pro one and SDI cards can be "replaced" if needed. Modern GPU have all needed technology there and DP or HDMI is all what you need for most small studios.

I understand BM approach, but this is BM specific case, not a general one.

Re: Full screen in Secondary Monitor?

PostPosted: Sat Dec 23, 2017 6:58 pm
by Micha Clazing
Just give me the option, throw in a disclaimer if you must. I know what I'm doing, and I can cross reference with a colorimeter/spectrophotometer if necessary.

Re: Full screen in Secondary Monitor?

PostPosted: Sat Dec 23, 2017 9:16 pm
by Dan Sherman
John Paines wrote:As far as I know, no professional color grading application allows full-screen monitoring through a standard gpu, because it can't guarantee the accuracy of every conceivable output device and OS. So it certifies one or two video-specific cards.

The BMD cards are cheap and reliable, but the complaints never end....


At times full screen can be very helpful when doing an initial cut, and to be frank I don't care about the color accuracy at that point. I just want to clearly see what I'm working on.

Re: Full screen in Secondary Monitor?

PostPosted: Sat Dec 23, 2017 9:34 pm
by Micha Clazing
Dan Sherman wrote:At times full screen can be very helpful when doing an initial cut, and to be frank I don't care about the color accuracy at that point. I just want to clearly see what I'm working on.

Get a large 4K monitor, you'll be able to size the viewer to 1:1 pixel 1080p, haha. Of course that's still no good for 4K projects.

Re: Full screen in Secondary Monitor?

PostPosted: Mon Dec 17, 2018 4:08 pm
by 3otared
I work with iMac + Eizomonitor.
What worked for me was to switch the Eizo monitor in system perefrences to be the main monitor and the iMac's to be the secondary. Go the system_perefrences/displays/arrangement then drag the white strip on top of the main monitor to the other.
Now in Resolve you'll have to switch the monitor setup to get back to you original layout. workspace/primary display.

Re: Full screen in Secondary Monitor?

PostPosted: Mon Dec 17, 2018 10:51 pm
by karmacomposer
I was looking for this very feature.

I come from both Vegas Pro and Hitfilm Pro and both can do it.

Hitfilm has professional color grading and some video editing capability. It has compositing, looks, color grading, particles, etc so it does equal DaVinci in some ways.

This is a bummer because I was so hoping to use DaVinci with my GH5 footage, but I may have to go back to Hitfilm. Not having a external monitor support to watch the production off the timeline is a dealbreaker for me.

Mike

Re: Full screen in Secondary Monitor?

PostPosted: Tue Dec 18, 2018 12:19 am
by Gary Hango
karmacomposer wrote:Not having a external monitor support to watch the production off the timeline is a dealbreaker for me.

Ctrl + F will open a full screen viewer over the GUI on your main monitor, so you do have the option to watch the timeline full screen. You just can’t perform operations while it’s open.

Re: Full screen in Secondary Monitor?

PostPosted: Tue Dec 18, 2018 3:26 am
by karmacomposer
Gary Hango wrote:
karmacomposer wrote:Not having a external monitor support to watch the production off the timeline is a dealbreaker for me.

Ctrl + F will open a full screen viewer over the GUI on your main monitor, so you do have the option to watch the timeline full screen. You just can’t perform operations while it’s open.


That makes it a bit useless. The whole point is to see a much larger preview of what you are editing while you are editing it.

Mike

Re: Full screen in Secondary Monitor?

PostPosted: Tue Dec 18, 2018 4:07 am
by etang77
What I find slightly ridiculous, is you can buy a eGPU from BM but still it can't do full screen in a secondary monitor...

Re: Full screen in Secondary Monitor?

PostPosted: Tue Dec 18, 2018 4:09 am
by Uli Plank
You can't even do proper video I/O with their eGPU.

Re: Full screen in Secondary Monitor?

PostPosted: Tue Dec 18, 2018 7:46 am
by Al Spaeth
karmacomposer +1

Re: Full screen in Secondary Monitor?

PostPosted: Mon Jan 07, 2019 3:08 am
by Rowan Holmes-Smith
This really really REALLY needs to be added. I use a MacBook Pro i9 as my main editing computer these days as I'm in and out of the office and in the field. Having two workstations isn't worth it to me, I like having one computer to do it all. When my Mac is setup in the studio its connected to an eGPU running a Vega56. I NEED external Full screen monitoring in 4k. I've got a thunderbolt mini monitor but its only 1080p and every single time I open resolve I have to fiddle with display inputs, and the desktop video app to get the video output working. I can't use one of the decklink cards as I don't have a PCI-E slot to put it into!

Please Blackmagic, we've all Paid our studio License (twice in my case) and moved over to resolve full time, it's amazing, its the one stop shop to rule them all. Just please let us monitor full screen video on a second monitor when editing. Please!

Re: Full screen in Secondary Monitor?

PostPosted: Mon Jan 07, 2019 6:17 am
by Al Spaeth
Rowan +1

Re: Full screen in Secondary Monitor?

PostPosted: Mon Feb 04, 2019 1:06 pm
by alekseiprav
Rowan +1

Re: Full screen in Secondary Monitor?

PostPosted: Wed Feb 13, 2019 2:05 pm
by Gdiddy
Just want to chime in that this is an essential missing feature, it's probably the one major thing that's keeping independent video editors doing corporate, wedding, advertising from switching from Premiere. It's hard to estimate in concrete terms but whatever BM are making from their output cards is very unlikely to be worth the ecosystem benefits (camera sales included) of getting more people on resolve.

Re: Full screen in Secondary Monitor?

PostPosted: Thu Feb 14, 2019 1:17 am
by Peter Chamberlain
Guys, i have seen your requests. BMD offer a video card that provides the only process to monitor on a full screen. There are multiple options available, for laptops and desktops. They are not expensive and they are the solution we are offering. Resolve is engineered to use this monitoring method. I understand you would like to simply connect any other monitor to your computer however that's not how we have designed the system to work.