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14.3 - Monitor LUT affecting scopes

PostPosted: Sun Feb 04, 2018 8:42 pm
by Pete Wallington
Updated to 14.3.0.014
When I add a 3D Video Monitor LUT it now (wrongly) affects the scopes as well as the monitor. I have ensured 1D Scopes LUT and 3D Scopes LUT are both set to "No LUT Selected".

This makes it impossible to use the internal scopes.

Re: 14.3 - Monitor LUT affecting scopes

PostPosted: Sun Feb 04, 2018 8:55 pm
by Pete Wallington
Rolled back to v 14.2 and the problem is still there.

Am I doing something wrong? I'm sure it was working before...

Re: 14.3 - Monitor LUT affecting scopes

PostPosted: Mon Feb 05, 2018 3:52 am
by Jeff Brass
go to resolve preferences, click on user, click on user, and make sure "Hide UI Overlays" is UNSELECTED
and see if that fixes it.

Re: 14.3 - Monitor LUT affecting scopes

PostPosted: Mon Feb 05, 2018 5:01 am
by Marc Wielage
I'm not a fan of an internal display LUT or the internal scopes (if I can avoid them). I use an external LUT box that lives outside the monitor (and Resolve), and I use 3rd-party scopes that come directly out of the video output from the Blackmagic device.

The interaction of display LUTs and where you grab the signal for scopes is a challenge to solve.

Re: 14.3 - Monitor LUT affecting scopes

PostPosted: Mon Feb 05, 2018 8:01 am
by Hector Berrebi
Marc Wielage wrote:I use an external LUT box that lives outside the monitor (and Resolve), and I use 3rd-party scopes that come directly out of the video output from the Blackmagic device.



Out of curiosity (and being a scope geek), which 3rd party you use Marc?

Re: 14.3 - Monitor LUT affecting scopes

PostPosted: Mon Feb 05, 2018 8:15 am
by Peter Cordes
Pete Wallington wrote:Rolled back to v 14.2 and the problem is still there.

Am I doing something wrong? I'm sure it was working before...



This Problem existed also in 12.5

I don't know, why it is stil not solved.

Peter

Re: 14.3 - Monitor LUT affecting scopes

PostPosted: Mon Feb 05, 2018 8:19 am
by Peter Cordes
Marc Wielage wrote:I'm not a fan of an internal display LUT or the internal scopes (if I can avoid them). I use an external LUT box that lives outside the monitor (and Resolve), and I use 3rd-party scopes that come directly out of the video output from the Blackmagic device.



Marc, you're right.


But if the Monitor-LUT Function exists in Resolve, it should work correctly.

Thanks
Peter