Tue Feb 27, 2018 8:24 pm
From purely technical standpoint, you have to introduce the specific "warping" that perspective camera introduces. I'm not talking about lens distortion, which is additional distortion introduced by lenses. I'm talking about perspective projection effect itself which is present also in pinhole camera. Missing this is the biggest giveaway that you are simply moving across a flat image, not nodal panning in scene. The effect is less pronounced in long lenses, but still present.
Easiest way to accomplish this is to map the footage to a sphere and animate a virtual camera rotating inside. For mapping, the most accurate solution is projecting the image from camera with correct fov (camera projection is the keyword here). Lens distortion should first be removed from footage ofcourse and reintroduced into animated camera footage.
In Resolve you can't do it properly afaik. You need a comp application with 3D capabilities or a 3D app. Fusion, Nuke etc will do the job.
I do stuff.