undock Fusion Nodes panel (or any panel?)

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kingluma

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undock Fusion Nodes panel (or any panel?)

PostFri Apr 13, 2018 4:27 pm

I often connect my laptop to a 2nd display and like to keep the Nodes panel on one display and on the other display keep other UI (Media Out preview, 3D perspective preview, etc.) - with the Fusion standalone app I'm able to do that by undocking the Nodes panel and setting it to fullscreen on one display while arranging the rest of the UI on the other display. Unless I'm missing it, it doesn't seem I can do this in the context of Resolve 15. If I'm missing it please let me know how, if it's not possible, consider it a feature request. Thanks.
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Bryan Ray

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Re: undock Fusion Nodes panel (or any panel?)

PostFri Apr 13, 2018 6:23 pm

I'll add my +1 to that one. Fusion stand-alone has an immensely flexible UI, with the ability to split panes, tear them off into free-floating windows, put any view into any panel, and save those layouts for later use.

If you're an enterprising sort, you can even get in and reskin Fusion—its appearance is controlled by a stylesheet wrapped in a disguised zip archive.

Quick example: When using some tools, it's useful to be able to stretch out the Tools panel (Inspector in Resolve parlance). Resolve's Inspector has a fixed width and in some cases way too much whitespace. Here's a screenshot comparing the ColorCurves tool in both:


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In Fusion, I can make it much wider, giving me more precision when setting points (yes, I know I can get an even bigger graph in the Spline View—that's not the point). Resolve, on the other hand, has a teeny tiny little graph, yet fully 20% of the panel is empty.
Bryan Ray
http://www.bryanray.name
http://www.sidefx.com

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