Fusion UI: Tool color is not terribly useful

There are a number of things that can be done in Fusion standalone with a node's tile color, not the least of which is making it stand out in the node graph so that someone can find relevant controls quickly. The little colored line, while attractive, is not as functional.
In addition, Resolve seems to enforce a limited number of tile colors, even when assigned by script command.
tool.TileColor = {R = 0.1, G = 1.0, B = 0.1} and tool.TileColor = {R = 0.2, G = 1.0, B = 0.2} give the exact same result. Querying that tile's color after assigning it yields
This makes it difficult to perform scripting based on tile color because the input doesn't match the output. In addition, the pre-determined color pool places a hard cap on the number of categories tools can be sorted into, particularly since several of the available colors already carry meaning of their own.
I don't mind a predetermined list of named default colors, but please open the field to allow us to assign any RGB value. We're not running CGA graphics here!
In addition, Resolve seems to enforce a limited number of tile colors, even when assigned by script command.
tool.TileColor = {R = 0.1, G = 1.0, B = 0.1} and tool.TileColor = {R = 0.2, G = 1.0, B = 0.2} give the exact same result. Querying that tile's color after assigning it yields
- Code: Select all
table: 0x029b1703bd88
__flags = 256
B = 0.12549019607843
R = 0.37254901960784
G = 0.6
This makes it difficult to perform scripting based on tile color because the input doesn't match the output. In addition, the pre-determined color pool places a hard cap on the number of categories tools can be sorted into, particularly since several of the available colors already carry meaning of their own.
I don't mind a predetermined list of named default colors, but please open the field to allow us to assign any RGB value. We're not running CGA graphics here!