Replace Material Fusion Issue : V15.0.0B.037

How's everyone doing today? I couldn't find anyone else having this issue, but I apologize if it has already been brought up; or, in all likelihood, stems from EU error.
I'm trying to translate some of my standalone Fusion techniques into my newly updated Resolve Beta 15.0.0B.037, and scratching my head at an issue I'm running into.
I'm trying to apply a wood grain texture (VIA a jpg) to Text3D, by piping the text and the image (MediaIn node, but I want to call it Loader) into a ReplaceMaterial node before the Render3D and then the Tracker, but it's just not working. The text displays and tracks along the clip just fine as a solid color, but as soon as I link the MediaIn for the texture it disappears. I tried pushing forward and putting a UVMap in to see if it was a temporary glitch with rendering, no luck.
I also tried changing the shading in the Text3D to image and piped the MediaIn node in that way, which didn't help either.
I have used the same jpg for this purpose in Fusion 9, and the image is accurate in my Media Pool in Resolve 15b.
I noticed the Global In/Out/Render range for the MediaIn is set to an unalterable 0 frames, which I think is the root of my problem.
Any advice, or people also having issues applying textures like that?
I'm trying to translate some of my standalone Fusion techniques into my newly updated Resolve Beta 15.0.0B.037, and scratching my head at an issue I'm running into.
I'm trying to apply a wood grain texture (VIA a jpg) to Text3D, by piping the text and the image (MediaIn node, but I want to call it Loader) into a ReplaceMaterial node before the Render3D and then the Tracker, but it's just not working. The text displays and tracks along the clip just fine as a solid color, but as soon as I link the MediaIn for the texture it disappears. I tried pushing forward and putting a UVMap in to see if it was a temporary glitch with rendering, no luck.
I also tried changing the shading in the Text3D to image and piped the MediaIn node in that way, which didn't help either.
I have used the same jpg for this purpose in Fusion 9, and the image is accurate in my Media Pool in Resolve 15b.
I noticed the Global In/Out/Render range for the MediaIn is set to an unalterable 0 frames, which I think is the root of my problem.
Any advice, or people also having issues applying textures like that?