Marc Wielage wrote:It's not continuous and won't work for editing purposes because it's sloppy, and because of the nature of MP3 compressing data in packets. There's a good discussion over on JWSound about the nature of MP3 timecoded files:
Quoting Jay Rose in the very first reply from the link:
“It's not very standard, but mp3 files can have an embedded starting timecode. The playback device then uses the start time and sample rate to compute running timecode at playback. This is
almost identical to the way broadcast- or poly- wave timecode works. ”
Emphasis mine.
Read the article that Jay Rose linked to in that thread and that I linked to in a previous post in this thread.
“There are two ways to record MP3 files with time code using the 552. The first is with Linear Time Code (continuous, audible time code) recorded directly to a track. Recording an MP3 file with LTC is identical to recording analog audio with cassettes, with LTC time code on the left channel and mono program audio recorded on the right.
The second, pioneered by Sound Devices, is recording time code stamped MP3 files. This second method generates files much like Broadcast Wave files, having a single time code stamp in the file header.”
1) it's more overhead and stressful for the computer to have to decode these compressed files and play them back simultaneously
Any modern CPU, say in the last 20 years, can more than cope with any perceived “overhead” or “stress” of real-time decoding lossy audio formats.
Run the test. Switch between 30 stereo tracks containing mp3 sources and 30 stereo tracks with broadcast wave files. I literally can’t measure any significant performance hit on any machine I test on, Resolve's CPU and GPU use remains almost identical for each file type.
Resolve 15 supports decoding FLAC, again, with no measurable performance reduction as compared with broadcast wave files across numerous tracks, even on a machine from a decade ago.
This is one of the first tests I performed with Resolve 15, and Resolve barely breaks a sweat decoding FLAC sources (and as it turns out mp3) even on fairly large Projects.
2) they sound crappy compared to uncompressed WAV files
And yet mp3 is so often used for temp music where quality is not the primary concern, since it’s, well, temporary.
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