Sergey Mirontsev wrote:No Fusion SDK?
There's some good progress to report on this front actually. I've heard that an updated Fusion 16/Resolve 16 Fusion page SDK exists now for writing C++ plugins that work with the core Fuson API features.
RE:Vision Effects has recompiled versions of their Fusion Standalone plugins that run in Fusion 16 and Resolve 16. This is awesome!
- 2019-07-25 Reelsmart Motion Blur.png (268.57 KiB) Viewed 4413 times
This updated Fusion 16 SDK means we're a lot closer to seeing a KKD release happen for Fusion/Resolve 16 in the future. When that will happen exactly though, I have no idea.
P.S. I think it would be great if BMD dropped the NDA contract requirement from their Fusion SDK going forward so more 3rd party developers who make 2D/3D plugins in the Adobe/Foundry/Autodesk ecosystem would be interested in supporting the BMD post-production software with advanced compositing plugins.
The Fusion SDK is far more powerful in what it allows tools to do in Fusion compared to going the OFX plugin route. IMHO it's a damn shame to see this API potential wasted by bureaucratic red tape on BMDs front.
For example, only the Fusion 16 SDK would allow a 3rd party renderer to be integrated in Fusion's 3D workspace. OFX Plugins can't access Fusion's 3D scene graph.