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3D LUT Ignored in PremierePro?

PostPosted: Fri May 18, 2018 4:33 pm
by Gabi Bucataru
Hi Gang!

So I generated a 3D LUT cube from resolve that contained a node using FilmConvert (openFX). But when I import it in PremierePro (Lumetri) it's not showing it right. As if the node with the FilmConvert FX is ignored or something.

Am I missing anything?

Thanks!
Gabi

Re: 3D LUT Ignored in PremierePro?

PostPosted: Fri May 18, 2018 6:30 pm
by Seth Goldin
IIRC, only primary adjustments can be used to create LUTs. Using secondaries and/or OFX cause all sorts of weird averaging and math that can’t transfer into a LUT. You’ll need to adjust your workflow.


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Re: 3D LUT Ignored in PremierePro?

PostPosted: Sat May 19, 2018 2:15 am
by Uli Plank
I can confirm that. It never worked in any system.

Re: 3D LUT Ignored in PremierePro?

PostPosted: Fri May 25, 2018 4:17 pm
by Gabi Bucataru
Thanks a lot Seth and Uli!
makes sense.

cheers!