Wed Jun 06, 2018 1:27 am
I agree with the idea to do this subtly. I don't think starting with a clipped sky is a good approach.
Look carefully at skies in real life and you'll see that they're never one shade of blue: there's almost always a "feathering" as it gets to the horizon. Making this look real in color takes a lot of experience and experimentation. (Even tougher if it's sunrise/sunset.) Tracking masks can work, careful qualifications can work, soft keys can work, but a lot boils down to putting the color where you want it and not where it doesn't need to be, and with zero artifacts.
Sky replacement is a whole separate VFX issue, and that can work provided it can be accomplished within the time and budget available. But in a lot of cases, I'll pop the skies and make them more "photogenic" without making them clip and yet also give them a little saturation and style.
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