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PNGs alpha channels behave strangely in b5

PostPosted: Thu Jun 14, 2018 1:25 pm
by David Cherniack
In b4 this png (ACES cg from Nuke) would work correctly on a timeline with a straight alpha attribute.

https://www.dropbox.com/s/5cb3z805oykmqn4/DK02_012_atmosphere_v001.0056.png?dl=0

In b5 it requires the alpha channel to be turned off to work correctly.

The project is in ACES color space.

Re: PNGs alpha channels behave strangely in b5

PostPosted: Fri Jun 15, 2018 7:47 pm
by David Cherniack
In fact it's also tiffs with alpha channels.

The files seem to be read as sRGB despite being told they're ACES cg.

Re: PNGs alpha channels behave strangely in b5

PostPosted: Fri Jun 15, 2018 8:28 pm
by David Cherniack
It would be helpul to have confirmation from the QA guys or another user, that this is a problem, or it's not, before I revert to b4. Anyone?

Thanks in advance,
David

Re: PNGs alpha channels behave strangely in b5

PostPosted: Sat Jun 16, 2018 8:09 am
by Peter Cave
I can confirm some odd alpha channel handling compared to beta 4.

Re: PNGs alpha channels behave strangely in b5

PostPosted: Sat Jun 16, 2018 10:13 am
by David Cherniack
Peter Cave wrote:I can confirm some odd alpha channel handling compared to beta 4.


Thanks, Peter. I'm back on b4 and the ACES world is right again with with alpha channels in PNGs and TIFFs and possibly a whole lot of other things.

Re: PNGs alpha channels behave strangely in b5

PostPosted: Sat Jun 16, 2018 4:31 pm
by Jean Claude
Hi,

I have some tests with your PGN (for test ACESxxx and B5 and very quickly done: not refining at best)

What is certain is that this .PNG is recognized with ALPHA STRAIGHT

By cons:
if one is in ACEScct, from the media Pool one "sees" the Alpha, if one is with ACEScc one does not see it (nevertheless it is there)
1-media Tab after Matte Control.jpg


For the "See" I had to go to the Fusion tab and use the "Matte Control"
2-Matte Control.jpg


Anyway, ACEScc or ACEScct, in the tab color (+ Matte Control): same result.
3-color Tab.jpg


Hope this help or does someone have a simpler solution? :oops:

Edit: "See" color TAB provided you do not call a LUT 3D viewer or 3D Video Monitor ...

Re: PNGs alpha channels behave strangely in b5

PostPosted: Sat Jun 16, 2018 5:33 pm
by David Cherniack
Jean Claude,

The colour space of the project is ACES 1.03. The alpha in the png is not recognized correctly when its ACES is set to ACES cg which is how it's been rendered in Nuke. When in a timeline the luma values are much dimmer than they appear in Nuke. They look very much like the file is being seen as sRGB, not ACES cg.

Re: PNGs alpha channels behave strangely in b5

PostPosted: Sat Jun 23, 2018 5:51 pm
by cadeg_rsh
I have flickering alpha-channel (some frames are not display alpha-channel) on any png-sequences in b15. When reinstall b14 - all work fine