Excellent question.
I used to try to put a red solid color generator underneath everything, but realized that the viewer doesn’t display that reliably.
Instead, you can generate a totally vanilla LUT, just something that bypasses everything, but then change one of the 0, 0, 0 values to 100 and set that modified LUT as an output LUT.
So, changing 0, 0, 0 to 1, 0, 0 turns all the black pixels red; changing 0, 0, 0 to 0, 1, 0 turns the black pixels green; and changing 0, 0, 0 to 0, 0, 1 turns all the black pixels blue.
By setting it to the output LUT, you catch everything in the entire signal path. Careful though—there can be false positives depending on the resolution of the LUT and your media. Also, it will turn any pixels in the body of the image black, so just use it as a check, but don’t render with it.
More info here:
https://www.liftgammagain.com/forum/ind ... post-95944Sent from my iPhone using Tapatalk