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Cannot animate OpenFX since Resolve 15

PostPosted: Tue Aug 14, 2018 5:44 pm
by alb3530
I had a project created in Resolve 14, where I had animated "Mosaic blur" properties.

Now, when loading the same project in Resolve 15, the properties don't animate.

I then started a new project, and after having added some keyframes, the "Mosaic Blur" properties "Pixel Frequency" and on/off toggle don't animate.

The OpenFX don't even appear in the "Keyframes" panel (it did previously, if I'm not mistaken)

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It is a version change?

Re: Cannot animate OpenFX since Resolve 15

PostPosted: Tue Aug 14, 2018 6:43 pm
by Joshua Morin
There has been a few threads on this. It was removed and is apparently going to be put back in later... The keyframes are being created, but you just can't see them. Go figure...

Re: Cannot animate OpenFX since Resolve 15

PostPosted: Tue Aug 14, 2018 8:05 pm
by alb3530
Joshua Morin wrote:There has been a few threads on this. It was removed and is apparently going to be put back in later... The keyframes are being created, but you just can't see them. Go figure...


I had actually searched before posting, but couldn't find anything.

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Thanks for clearing it up!

Re: Cannot animate OpenFX since Resolve 15

PostPosted: Tue Aug 14, 2018 9:23 pm
by Norman Black
Animate is realistically not the best search term. Keyframe would have given good results.

Re: Cannot animate OpenFX since Resolve 15

PostPosted: Tue Aug 14, 2018 9:49 pm
by George Deierling
use Fusion for OFX - but OFXs are really slow...

Re: Cannot animate OpenFX since Resolve 15

PostPosted: Tue Aug 14, 2018 10:17 pm
by John Paines
Joshua Morin wrote:The keyframes are being created, but you just can't see them. Go figure...


Nobody would rave about the current OFX/keyframe interface, but you can (sort of) see the keyframes -- the playhead is keeping pace as you move from one keyframe to the other, using the arrows on either side of the keyframe symbol in the Inspector. In that sense, the keyframes are displayed frame-accurately.

The unreliable performance of the next/previous keyframe shortcut (in the Inspector) doesn't help, but keyframing an OFX is doable, with lots of clicking and patience.

Re: Cannot animate OpenFX since Resolve 15

PostPosted: Tue Aug 14, 2018 11:35 pm
by Rohit Gupta
alb3530 wrote:I had a project created in Resolve 14, where I had animated "Mosaic blur" properties.

Now, when loading the same project in Resolve 15, the properties don't animate.

I then started a new project, and after having added some keyframes, the "Mosaic Blur" properties "Pixel Frequency" and on/off toggle don't animate.

The OpenFX don't even appear in the "Keyframes" panel (it did previously, if I'm not mistaken)

Untitled.jpg


It is a version change?


All the OpenFX key framing has moved to the inspector, just like it is on the edit page. It allows for fine grain key framing for each parameter now. We still have some more to do here to allow different keyframe types, etc.

Re: Cannot animate OpenFX since Resolve 15

PostPosted: Wed Aug 15, 2018 8:11 am
by Marc Wielage
I just painfully discovered this as well. Doh.

Re: Cannot animate OpenFX since Resolve 15

PostPosted: Thu Aug 16, 2018 3:40 am
by Singularity
John Paines wrote:
Joshua Morin wrote:The keyframes are being created, but you just can't see them. Go figure...


Nobody would rave about the current OFX/keyframe interface, but you can (sort of) see the keyframes -- the playhead is keeping pace as you move from one keyframe to the other, using the arrows on either side of the keyframe symbol in the Inspector. In that sense, the keyframes are displayed frame-accurately.

The unreliable performance of the next/previous keyframe shortcut (in the Inspector) doesn't help, but keyframing an OFX is doable, with lots of clicking and patience.



But is there any way to adjust / move the keyframes?
I was able to set them in the inspector, but then there seemed to be no way I could move them to adjust timing etc.

Re: Cannot animate OpenFX since Resolve 15

PostPosted: Thu Aug 16, 2018 6:04 am
by Uli Plank
Why not use them in Fusion?
It has keyframe splines and tracks, where you can move keyframes.