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VectorMotionBlur causing hang on render

PostPosted: Fri Sep 07, 2018 3:13 am
by Khayyam Khan
I have a timeline with normal footage and a fusion composition. When using normal "motion blur" via Render3d node, I can export/deliver the file (very very slow 0-.5 fps).

When I disable motion blur and use a separate VectorMotionBlur node, the results are MUCH better and MUCH faster when in Fusion, BUT when I goto deliver, the second it hits the Fusion comp, render fps drops to 0 and the whole program hangs.

Why wont VectorMotionBlur render?