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fcp_7 to Resolve 15 Resolve making it in Hollywood

PostPosted: Tue Sep 11, 2018 3:09 pm
by ricardo marty
Very interesting case study on the power of "Resolve" and its inroads into Hollywood high end productions.




Ricardo Marty

Re: Frpm fcp_7 to Resolve 16

PostPosted: Tue Sep 11, 2018 3:44 pm
by Arun Ezilmanivannan
Very informative video thanks for sharing


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Re: fcp_7 to Resolve 15 Resolve making it in Hollywood

PostPosted: Tue Sep 11, 2018 4:17 pm
by Andrew Kolakowski
We went through it- Resolve tries to be all of these tools in one, but atm. it's none of them properly (well- it's good grading tool)+ it does have stability issues.

Re: fcp_7 to Resolve 15 Resolve making it in Hollywood

PostPosted: Tue Sep 11, 2018 4:23 pm
by ricardo marty
Andrew Kolakowski wrote:We went through it- Resolve tries to be all of these tools in one, but atm. it's none of them properly (well- it's good grading tool)+ it does have stability issues.


All apps have issues but its not stopping resolve from being used for high end. See the video. see how Resolve is changing the industry with all its said short comings.

Ricardo Marty

Re: fcp_7 to Resolve 15 Resolve making it in Hollywood

PostPosted: Tue Sep 11, 2018 4:33 pm
by Andrew Kolakowski
Good, very good. Time to push industry forward and stop all this nonsens about need of 100K etc apps to do things well. I'm well for it :D Today what counts most is knowledge, not 100K tools :)

They don't show anything that exciting in this video for me. Seen more interesting things like live 4K uncompressed feed from London to Paris, so client can be in Paris and colorist and data in London :)

Re: fcp_7 to Resolve 15 Resolve making it in Hollywood

PostPosted: Thu Sep 13, 2018 10:39 am
by Al Spaeth
Great video - for the pros - illustrating the amazing power of Resolve in a pro studio workflow. I don't know of any $100K edit apps now days but our $300 Resolve is running on some heavy hardware here (dual xeons, 6 X1080TIs etc).
Some FX animation apps like Maya, Cinema 4D, etc are still fairly expensive and can use lots of CPU cores (at least 32) for 3D render but still great for hollywood budgets with teams of animators and render farms.
What market is BMD targeting?
At $1K for Resolve plus $1K for Fusion it was still reasonable for the pros.
At $300 for both plus Fairlight in ver 15 it's competitively priced for the much larger non-pro market shooting up 4K and publishing for web or for UHD TV (HDR) but seems to be losing it's laptop portability due to increased hardware demands (from 14 to 15) and current BMD recommended hardware is beyond the "consumer" HEDTs commonly used for gaming etc which are still fine for other NLEs like Premiere etc.
Resolve hardware demands are now a concern. Some forum members are even suggesting users go back to 12.5 for their laptops. Yet Andrew Kolakowski suggested a long time ago that he could edit 4K on a 2 core laptop using Premiere and Cineform which BMD could also use for increased portability and reduced hardware demands. Plus we still don't have a decent AVC/HEVC encoder yet.
The concept of professional NLE, Audio, and VFX apps is great but a single all-in-one software solution at consumer prices with pro-hardware demands seems like an oxymoron. The bigger it gets the more difficult it becomes to support and stabilize.
Would it help performance if ver 15 was modular - ie we could select whether to load Fusion and Fairlight at startup?

Re: fcp_7 to Resolve 15 Resolve making it in Hollywood

PostPosted: Thu Sep 13, 2018 11:12 am
by Tero Ahlfors
You don't need special pro hardware to run Resolve. You just need a modern computer with proper amount of GPU oomph. A basic gaming computer will work just fine. Usually it's people trying to run this with some 10 year old Geforce Whatever with 256MB of memory and get angry because it's not working.

Re: fcp_7 to Resolve 15 Resolve making it in Hollywood

PostPosted: Thu Sep 13, 2018 2:24 pm
by Sam Steti
Tero Ahlfors wrote:You don't need special pro hardware to run Resolve. You just need a modern computer with proper amount of GPU oomph. A basic gaming computer will work just fine. Usually it's people trying to run this with some 10 year old Geforce Whatever with 256MB of memory and get angry because it's not working.

100% agreed.

Re: fcp_7 to Resolve 15 Resolve making it in Hollywood

PostPosted: Fri Sep 14, 2018 7:20 pm
by mark sanford
Seen more interesting things like live 4K uncompressed feed from London to Paris, so client can be in Paris and colorist and data in London


That's a neat trick, Andrew. Do you happen to know how they did that?

Re: fcp_7 to Resolve 15 Resolve making it in Hollywood

PostPosted: Fri Sep 14, 2018 9:05 pm
by Andrew Kolakowski
No trick- dark fibre private link.
If you have good link (eg 10gbit) you can do it with open source tools also at low cost.