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Audio render settings are profoundly broken.

PostPosted: Fri Sep 28, 2018 11:53 pm
by PalmerWoodrow
Hi all.

I'm trying to render out my program's audio as wave files, and again I'm stymied by some problems with the audio UI and rendering.

In the attached screen shot, you can see that the render settings' audio track numbers and types do not agree with what's shown in the timeline. It says track 2 is 5.1, but that's wrong; track 2 is stereo and track 3 is 5.1.

I did a test render to see what I'd get, and what I got is a four-channel wave file containing timeline audio tracks 1 and 2 (which are both stereo). And, no surprise, the first two channels are full of audio even though the corresponding timeline track is muted.

It is impossible to render audio track 3; as noted before, these controls are quite defective and won't even go up to 3.

I then removed audio track 1 from the render and rendered track 2 (which is erroneously shown as 5.1). I got a two-track wave file, as expected considering the previous result.

What is going on here?

audioChannelsWrong.png
audioChannelsWrong.png (677.13 KiB) Viewed 764 times

Re: Audio render settings are profoundly broken.

PostPosted: Sat Sep 29, 2018 5:46 am
by Rohit Gupta
Can you PM me an exported version of your project and we will check it out. Thanks.

Re: Audio render settings are profoundly broken.

PostPosted: Sat Sep 29, 2018 7:18 am
by Rohit Gupta
Just un-mute the track you have set to mute. That should fix it.

Re: Audio render settings are profoundly broken.

PostPosted: Sat Sep 29, 2018 9:09 pm
by PalmerWoodrow
Thanks for your reply.

I ended up deleting track 1 entirely and moving the others up. Looks like you have already figured out what the bug is: The presence of a muted track messes it up.

Surprising that this wasn't discovered until now, since track 1 is often the camera scratch audio; who doesn't mute that eventually?