Mon Oct 01, 2018 4:24 am
The audio is for a video, went to final render and the audio was horrible so now I am just worrying about the audio. The video is already chaptered in encore and I am just going to swap the audio tracks.
Anyway, yes my cards are old. I expect them to fill up doing video corrections. I do however not understand how fixing a file that is in it's entirety smaller than the RAM of just one vid card, fills up the RAM of the GPU.
I wonder if it's possible to disable the "GPU Memory Full" alert until the shared GPU memory is also full. At least for audio only projects.
My work around has been closing and then reopening and then continue. If history proves a good predictor, then exporting of the corrected WAV will fail. So while my workaround gets me to completing the tweaks, it doesn't necessarily get me complete. Maybe when the program detects no video content in the video track, the program can use system memory instead of GPU memory?
I am probably going to have to break down and just order a new GPU. But would sure appreciate a hint if I am missing something.
Jeremy Johnson
System Build -
Gigabyte Designare EX
Threadripper 1950X
64 GB of DDR4 3600
1 - 3080 ti - Studio 566.36
1- Intensity Pro 4K - Driver 14.4
1 - Win 10 Pro for WS - Version 22H2 - Build 19045.4894
Resolve Studio 19.1.2 Build 3