Hi guys,
I just came across this thread whilst searching for the same thing regarding YouTube music video uploads and see the discussion is more or less still active.
A bit of searching came up with the following page:
https://support.google.com/youtube/answ ... on-h-codec

- YT upload.jpg (255.44 KiB) Viewed 13804 times
These are guidelines for official monetised music labels with 'ContentID' tracking but they will no doubt use the same encoder across the platform.
If the link/image doesn't work for you, the short of it is:
YT accepts both .mp4 AND .mov (quicktime) formats with a h.264 video codec, natively.
They specifically recommend uploading uncompressed PCM format audio at 24-bit 44.1khz (but 16-bit is fine, as is 48k).
They advise against using AAC compression on your video's audio regardless of the bitrate.
"Although it is not recommended, YouTube accepts compressed audio. YouTube transcodes from the delivered format; audio quality is much better when transcoded from a lossless format compared to re-compressing a lossy audio format."If you're producing music then your audio masters should be 24-bit WAV files already.
You should therefore export from Resolve using the .MOV (Quicktime) container with h.264 video and PCM audio codecs for uploading to youtube.Resolve 15 exports with these settings no problem but is limited to 48khz audio sample rate.
I would recommend exporting a 48khz master straight from your DAW for the purpose of creating a video even if the samples you worked with in creating the music are 44.1k, as opposed to letting Resolve resample a 44.1khz exported master. This means all your effects and things applied to those 44.1k samples in Ableton (for example) will be rendered in 48k straight off the bat. It makes a considerable difference in maintaining the 'air' and spacial imaging of a performance which has reverb etc applied to channels in the mix when these effects are already mastered in Resolve's native 48k.
If you're not a producer but creating video on somebody else's bahalf - ask them to render a 24-bit 48k master specifically for the purpose. It's not difficult to do and it makes all the difference.
I hope this helps somebody.
Ben