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USD texturing within Fusion

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Ryan Hays

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  • Joined: Mon Jul 20, 2015 5:40 pm

USD texturing within Fusion

PostWed Feb 21, 2024 3:47 pm

Hello!

Have I overlooked a means by which I can create textures using Fusion tools (eg fastnoise, grid, text, whatever) and apply them directly to USD objects with uvs? Looking for the functionality present in Replace Material 3D where you wire the texture right in.

Thanks,

Ryan
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bentheanimator

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  • Location: Minneapolis, MN
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Re: USD texturing within Fusion

PostThu Feb 22, 2024 4:34 am

Welcome to the club. The tech demo, known as USD, doesn't have separate USD surface shader. Nor the ability to add textures to an existing model. Nor the ability to create an MTLX file.

Maybe later, maybe. It's only a very small fringe use that would want to do something like add a texture to a model.
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Ryan Hays

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Re: USD texturing within Fusion

PostThu Feb 22, 2024 3:45 pm

Ok rad we love this...

Back to importing alembics without point colors.
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Sam Steti

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Re: USD texturing within Fusion

PostFri Feb 23, 2024 2:51 pm

Ryan Hays wrote:Back to importing alembics without point colors.
... which actually works pretty fine
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Ryan Hays

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Re: USD texturing within Fusion

PostThu Mar 07, 2024 5:38 pm

Not if you have objects that have to be a million different colors, which also need imported velocities.

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