Sander de Regt wrote:Well, if you merge the image/logo over the image before feeding it into the imageplane, then your problem would be solved wouldn't it?
Yes, and no. Yes, it follows more accurately, but I don't have any control over its rotation (that I know of) since I lose the Transform3D.
I tried going through another Renderer into the merge but that gives me the same problem as before, an offset I can't get rid of.
Damn, I thought I had it by changing the angle and pivot in the standard transform node, but that also gives the offset and causes it to go in a completely different direction. I wonder if I should try using the paint node instead of the polygon.