- Posts: 82
- Joined: Tue Apr 09, 2024 7:42 am
- Real Name: Jake Coetzee
- Code: Select all
{
Tools = ordered() {
pRender1 = pRender {
Inputs = {
_MotionBlurWarning = Input { Disabled = true, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
OutputMode = Input { Value = FuID { "TwoD" }, },
["MaterialID.MaterialID"] = Input { Value = 1, },
["ObjectID.ObjectID"] = Input { Value = 1, },
Input = Input {
SourceOp = "pFlock1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1009.33, 57.6667 } },
},
pEmitter1 = pEmitter {
ID = 3,
CtrlWZoom = false,
Inputs = {
Number = Input { Value = 1, },
VelocityControls = Input { Value = 1, },
Velocity = Input { Value = 0.016, },
AngleVariance = Input { Value = 360, },
Style = Input { Value = FuID { "ParticleStyleBlob" }, },
["SphereRgn.Size"] = Input { Value = 0.558983283105153, },
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.Size"] = Input { Value = 0.5, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeOverLife",
Source = "Value",
},
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BlurOverLife2D",
Source = "Value",
},
},
ViewInfo = OperatorInfo { Pos = { 763.333, 57.0606 } },
},
pEmitter1SizeOverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
},
pEmitter1BlurOverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
CtrlWZoom = false,
},
pFlock1 = pFlock {
ID = 2,
Inputs = {
FlockNumber = Input { Value = 4, },
RepelStrength = Input { Value = 0.047, },
MinimumSpace = Input { Value = 0.267, },
MaximumSpace = Input { Value = 1, },
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 902, 58.2727 } },
}
}
}
edit: Or pFriction can slow them down, too. That's kinda fun to play with!