Hi Bryan
Yes, I was glad to find a really nice asset with a maximum of 3-4 nodes (I'm not in front of it) in most of my projects where Alembic was chosen.
AFAIR, I tried the alembic way for example when I download a character for an ad making tutorial from Mixamo if I remember well
(don't remember if one can choose the format there or if I chose an extra step but who cares)Ok, I admit SOME of FBX assets were properly linked too when imported in Fu (unlike Alembic or OBJ, fbx almost always features every components visible in the Fu node flow), but as I wrote above, it's kind of a gambling situation where you're never sure it will do.
When or when not ? Well, it's probably bound to the way it had been rigged before I guess, but is it because I'm too lazy or because my job is to comp them in the end and not to make 3D assets, I cannot tell now, anyway I'd be sooo glad to find a really ******* solid WF to finally get any 3D asset completely rigged and textured in Fusion after import, no matter if I a couple of external app are involved...
Writing about that, yes, Blender looks like it might be a time saver but... what ? "I described a workflow a while back for getting textures via FBX onto an Alembic point cache"
Where the hell is that ? Please