Sat Sep 14, 2024 7:19 am
I wonder if problem is related to domain of definition and optimization. Last week I was making a macro with a sliding panel for the edit page. And when transform node moves the panel off screen DOD was still being used, making 4K video run like, literally 10K video, because domain was so large. I was getting crashes and GPU run out of memory messages, constantly.
After I went node per node and optimized the DOD to only render what it needs, the whole thing now runs so smooth one could run it on an old calculator.
Paint node can have DOD issues that can be optimized, depending on how you use it. Especially if used with a lot of strokes and in serial node fashion instead of parallel node tree. I wonder if the whole thing is simply a matter of optimization, specifically of DOD.