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A few thoughts about Fusion Studio

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PFuerst

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A few thoughts about Fusion Studio

PostMon Sep 02, 2024 8:36 am

Hey BM-Team,
I’m a Motion Graphics and VFX artist who over the last decade worked mainly in Adobe After Effects and is now trying to incorporate Fusion Studio more and more into my workflow. Especially after using it on some shots for a feature film for doing camera projection that I couldn’t easily do in AE I think Fusion will be used way more often and maybe even become my main compositor of choice.

What has always surprised me is that BM isn’t actively advertising Fusion Studio to the vfx artists as an Alternative to the other big players. When you hear about Fusion than mostly as an additional page in the DaVinci program. I think a lot of artists know about it but don’t really know what it is capable of doing.
The main reason is probably the lack of good and in-depth tutorial content using real world shots(the ones that deal with day to day problems not the easy ones that you almost always see in YT videos). For me the saying “Nodes are scary” didn’t apply but the lack of training and experts to ask for help held me back for years. Sure there a few really good ones like the Pirates of ConFusion series or MilloLabs Tuts but overall this is just not enough. On the old eyeon YT channel you can still find a few of those in-depth tutorials which to some degree are still useful but new ones would be really welcomed.
The manual isn’t too bad and gives some general help but also lacks some further explanation on how certain node settings affect the outcome. It also just scratches the surface and doesn’t go deep enough to help in real world situations.
There is the amazing community from we-suck-less and the Pirates-of-Confusion Discord channel where someone can get help but if you are just starting out you might not know about those and even though you will probably get help there it might take a couple of hours or days before someone can find the time to help you.
Another problem of Fusion is the lack of presets and templates. Sure there are a few in the bins but those are rather dated, not that easy to find(I found it by accident CTRL+B) and for newer tools like the shapes system or USD you can’t find anything in there. Presets are always a good starting point for quick turnaround projects and also gives an artist a good impression on how a certain tool should/might be used.

Overall Fusion Studio is such a nice piece of software but also has some quirks(with a larger userbase of professionals those would be found and reported more frequently) and with BM being more aggressive on advertising Fusion to the VFX and MG artists this could become the Nr.1 app of choice for a lot us.
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KrunoSmithy

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Re: A few thoughts about Fusion Studio

PostMon Sep 02, 2024 1:55 pm

PFuerst wrote: What has always surprised me is that BM isn’t actively advertising Fusion Studio to the vfx artists as an Alternative to the other big players. When you hear about Fusion than mostly as an additional page in the DaVinci program. I think a lot of artists know about it but don’t really know what it is capable of doing.


The most vocal group of migrant new users, mostly coming from After Effects have indeed mostly seen Fusion page as some kind of fancy title editor or motion graphic playground and treat it as if its After Effects clone, but get frustrated when its working like what it was designed to be, VFX compositing suite that also does motion graphics. The best tutorials are from the eyeon era and early Blackmagic migrants. Later all tutorials are for seemingly ever growing market of "content creators" and social media content. Perhaps they are not the most numerous, but surly they are the most vocal. And we have seen fusion moving in that direction for a bit, with shape system for example. Etc.

PFuerst wrote: There is the amazing community from we-suck-less and the Pirates-of-Confusion Discord channel where someone can get help but if you are just starting out you might not know about those and even though you will probably get help there it might take a couple of hours or days before someone can find the time to help you.


Indeed.

PFuerst wrote:
Another problem of Fusion is the lack of presets and templates. Sure there are a few in the bins but those are rather dated, not that easy to find(I found it by accident CTRL+B) and for newer tools like the shapes system or USD you can’t find anything in there. Presets are always a good starting point for quick turnaround projects and also gives an artist a good impression on how a certain tool should/might be used.


There are lot of third party motion graphics templates, but very few for anything else. I agree. Particle system is begging for templates.

PFuerst wrote:
Overall Fusion Studio is such a nice piece of software but also has some quirks(with a larger userbase of professionals those would be found and reported more frequently) and with BM being more aggressive on advertising Fusion to the VFX and MG artists this could become the Nr.1 app of choice for a lot us.


Indeed.
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JayPee

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Re: A few thoughts about Fusion Studio

PostWed Sep 04, 2024 11:58 pm

Out of interest, what kind of presets would you like to see for Particles, Shapes, USD etc?
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Re: A few thoughts about Fusion Studio

PostThu Sep 05, 2024 12:19 am

JayPee wrote:Out of interest, what kind of presets would you like to see for Particles, Shapes, USD etc?


For particles I would like to see common elemental , realistic variations , of rain, smoke, snow, sand, fire etc. Realistic looking that can be used in feature films etc.

As well as energy type sci-fi presets, but well made for those themes.

And also all kind of stylized particle presets for title effects.

I was playing around with rain particles.... as example.

Thunder_&_Lighting.mp4_snapshot_00.03_[2024-08-29_20.25.10].jpg
Thunder_&_Lighting.mp4_snapshot_00.03_[2024-08-29_20.25.10].jpg (153.46 KiB) Viewed 2960 times


...or sparkles from fire... subtle but cool effect.

Scorpion.mp4_snapshot_00.09_[2024-09-04_14.18.34].jpg
Scorpion.mp4_snapshot_00.09_[2024-09-04_14.18.34].jpg (140.56 KiB) Viewed 2960 times


...or even something more abstract, like raining dollars. Which could be done, by embedding graphics.

Winary transitionaaa.jpg
Winary transitionaaa.jpg (310.42 KiB) Viewed 2960 times
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KrunoSmithy

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Re: A few thoughts about Fusion Studio

PostThu Sep 05, 2024 12:28 am

Also organic swarms, like flock of birds, ant colony. swarms of insects, bats flaying around someone or something, and all kind of other effects.

Bird Animation with B-Splines for Particle System in Fusion



Robots, Birds And Oily Things in Fusion

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PFuerst

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Re: A few thoughts about Fusion Studio

PostThu Sep 05, 2024 11:05 am

JayPee wrote:Out of interest, what kind of presets would you like to see for Particles, Shapes, USD etc?

As KrunoSmithy wrote. For particles some natural phenomena like rain, snow, smoke and maybe even some magical fx. In addition some advanced setups for particular fx like cloud fields, muzzle flashes, Blood hits to name just a few.

For shapes maybe some simple to advanced lower thirds or title sequences. FUI are also something that shapes might be probably good to use for so a large set of starting shapes and icons might be amazing to have.

For USD maybe some MaterialX presets as well as standart shaders to get the artist going quickly. Also some setups to show how certain nodes are meant to work and maybe even be used in unusual ways to achive certain fx.

In Cinema 4d f.e. they have an online database which ranges from 3d models, shaders, simple to advanced setups for all the different work steps you might encounter. You open the panel up look for something you might be interessted and just download the item which is then ready to be used (much like quixel bridge in Unreal as another example). This way the installers aren't too big and the artist just get what is needed. And this database is updated constantly(I think every month there is something new)
Something similar would be amazing to have in Fusion
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KrunoSmithy

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Re: A few thoughts about Fusion Studio

PostThu Sep 05, 2024 11:58 am

PFuerst wrote:Something similar would be amazing to have in Fusion


With one huge turn off.... Maxon offers that on subscription and not offline. I would not want Blackmagic to go subscription model.
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Re: A few thoughts about Fusion Studio

PostThu Sep 05, 2024 4:17 pm

PFuerst wrote:
JayPee wrote:Out of interest, what kind of presets would you like to see for Particles, Shapes, USD etc?


For USD maybe some MaterialX presets as well as standart shaders to get the artist going quickly.


Here's a link to AMD's Material X database. It's not all compatible but a lot is...
https://matlib.gpuopen.com/main/materials/all
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Re: A few thoughts about Fusion Studio

PostFri Sep 06, 2024 6:58 pm

bentheanimator wrote:Here's a link to AMD's Material X database. It's not all compatible but a lot is...
https://matlib.gpuopen.com/main/materials/all

Nice, thx
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PFuerst

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Re: A few thoughts about Fusion Studio

PostTue Sep 10, 2024 10:39 am

Here's a link to AMD's Material X database. It's not all compatible but a lot is...
https://matlib.gpuopen.com/main/materials/all


Thanks fot sharing. I was aware of this collection and is really good. But still it would be nice to access something like this from within the program without the need to go online...
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Chad Capeland

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Re: A few thoughts about Fusion Studio

PostTue Sep 10, 2024 3:30 pm

PFuerst wrote:
Here's a link to AMD's Material X database. It's not all compatible but a lot is...
https://matlib.gpuopen.com/main/materials/all


Thanks fot sharing. I was aware of this collection and is really good. But still it would be nice to access something like this from within the program without the need to go online...


You can download and save assets to a local bin if you want. I'm against BMD making a 5.2GB download an extra 2GB larger just to stuff some stock assets in it.

What I'm kinda surprised at is BMD not making official public read-only "cloud bins".
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Pieter Van Houte

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Re: A few thoughts about Fusion Studio

PostTue Sep 10, 2024 4:32 pm

Chad Capeland wrote:What I'm kinda surprised at is BMD not making official public read-only "cloud bins".


Not at all joking, but the concept of "cloud bins" is exactly what spawned the idea for Reactor.

Necessity is the mother of invention :)

I've been working on another idea for a long time now which is super relevant to this topic and I'm hoping to meet with some people at IBC who could help move it forward. I am slammed with a WSL thing I want to time around the event too so I'll report back after.

Wish me luck! Even if you don't know what it's for ;)
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PFuerst

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Re: A few thoughts about Fusion Studio

PostWed Sep 18, 2024 9:45 am

Pieter Van Houte wrote:
Chad Capeland wrote:What I'm kinda surprised at is BMD not making official public read-only "cloud bins".


Not at all joking, but the concept of "cloud bins" is exactly what spawned the idea for Reactor.

Necessity is the mother of invention :)

I've been working on another idea for a long time now which is super relevant to this topic and I'm hoping to meet with some people at IBC who could help move it forward. I am slammed with a WSL thing I want to time around the event too so I'll report back after.

Wish me luck! Even if you don't know what it's for ;)


Even if I don't know what your new idea did you convince some of the people at IBC?
Last edited by PFuerst on Wed Oct 02, 2024 7:51 am, edited 1 time in total.
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Re: A few thoughts about Fusion Studio

PostTue Oct 01, 2024 10:36 pm

I also wanted to add this to the conversation, a pretty excellent list of valid concerns (because I know from experience that a lot of these are ubiquitous):

https://www.steakunderwater.com/wesuckl ... php?t=6248
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PFuerst

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Re: A few thoughts about Fusion Studio

PostWed Oct 02, 2024 7:53 am

Pieter Van Houte wrote:I also wanted to add this to the conversation, a pretty excellent list of valid concerns (because I know from experience that a lot of these are ubiquitous):

https://www.steakunderwater.com/wesuckl ... php?t=6248

Thanks Peter for posting this here. Hopefully more artists will join and write a bit about their whishes/concerns so that Fusion Standalone will convince even more (vfx) artists

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